Dead Space is slowly, but surely, becoming EA's
biggest franchise behind Madden NFL.
However, some new apps managed to make impressive debuts, most likely because of the popularity and support of
the bigger franchises behind them.
Not exact matches
One of 2013's
biggest flops — not that it was much of a surprise — Disney's mega-budget, action - heavy adaptation of the radio serial failed despite the presence of producer Jerry Bruckheimer, director Gore Verbinski, and star Johnny Depp, the team
behind The Pirates of the Caribbean
franchise.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice,
franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «
Big Bang Attack»), every character also has an universal dodge - action that sends them
behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
One of the
biggest stories of the year is that Neil Marshall (The Descent) will be
behind the camera on a reboot of the Hellboy
franchise.
The Marvel Cinematic Universe is the
biggest Hollywood
franchise over in China, with the likes of The Fast and the Furious and Transformers properties trailing
behind.
But with «Chronicle» director Josh Trank working on a version of acclaimed game «Shadow Of The Colossus,» things might be looking up, and now another serious name has come on to take a role both in front of and
behind the camera with a
big - screen take on one of the most acclaimed and best - selling game
franchises of the last few years.
Considering Gears of War is one of Microsoft's
biggest franchises, right next to Halo, there's been surprisingly little hype surrounding Gears of War: Judgment, especially in comparison to the vast advertising campaign that was
behind Gears of War 3.
He's one of the top people at Nintendo, the creator / main guy
behind many of Nintendo's
biggest franchises (including Pikmin itself), and possibly the company's single most invaluable asset.
Believe it or not, the man
behind Nintendo's
biggest franchises turns 64 today.
Square Enix, the company
behind numerous
big franchises on multiple platforms, has put a bunch of their games on sale.
In this launch trailer for Media Molecule's (the guys
behind the popular Little
Big Planet
franchise) Tearaway, we get to check out all the cool stuff you'll be able to do with your PS Vita's front and rear touch pad.
If you told us a year ago that Bungie would not only be developing their next
big game for the PlayStation 4, but would make it their platform of choice, we would have most likely dismissed your sentiment immediately, as the notion at the time would have seemed as unlikely as developers Naughty Dog,
behind the legendary Uncharted
franchise and The Last of Us on the PS3 developing for the Xbox 360 or Xbox One.
Shigeru Miyamoto, the creative force
behind many of Nintendo's
biggest gaming
franchises, including Mario and Zelda, was in London this month to receive an award from the British Academy of Film and Television Arts.
Just as you'd expect from the company
behind some of Japan's
biggest RPG
franchises, though, there's now an upgraded sequel, the Eorzea Café, with an even larger menu of Final Fantasy themed foods.
It features an insightful discussion between the five directors of the five different titles in the God of War series and answers some
big questions about the story, characters, and developers
behind this massive
franchise.
Santa Monica Studio was established in 1999, and is the developer
behind one of PlayStation's
biggest exclusive
franchises: God of War.
But what's it like to be
behind the microphone for a
franchise as
big as Zelda?
Gearbox Software, the folks
behind the Borderlands
franchise, are a
big presence at PAX East each year.
MachineGames, the team
behind Wolfenstein: The New Order, is looking to take a stab at making the revolutionary first - person shooter
franchise relevant on modern hardware by inserting prettier graphics,
bigger guns and a more developed William «B.J.» Blazkowicz.
Vblank Entertainment, the indie development studio
behind the chaotic 8bit Grand Theft Auto parody «Retro City Rampage», has recently announced their next
big release in the
franchise — Shakedown Hawaii.
EA Black Box — the studio
behind the
biggest racing
franchise in the gaming world — has something special up its sleeve.
«Microsoft has always seen huge potential in Tomb Raider and they will get
behind this game with more support across development, marketing and retail than ever before, which we believe will be a step in continuing to build the Tomb Raider
franchise as one of the
biggest in gaming.»
The second
biggest launch in
franchise history in the UK (
behind Final Fantasy XIII), Final Fantasy XV debuted in 2nd place last week, while FIFA 17 repeated at # 1.
Join moderator Greg Miller and key developers
behind Hitman GO and Lara Croft GO as they take a deep dive in the process of crafting innovative mobile games from
big AAA
franchises.