Not exact matches
Doing the minimum required by a
franchise system is not the way to make
big numbers — he recommends doing as much as possible in the beginning, theorizing that if franchisees are scrimping on advertising or labor in the first year just to keep the doors open, they didn't have enough operating capital to begin with.
With this mentality, we were able to grow our
Big Frog
franchise system, rooted in «fun,» to over 70 locations, on track to add 18 to 20 this year.
Access to an established brand and proven
systems are two of the
biggest advantages associated with running a
franchise business.
Beyond a century of collective
franchising experience and among a host of key factors is a serious focus on: 1) Bright, clean and fresh - aired stores; 2) Smart store layouts; 3) State - of - the - art inventory managing, pricing and point of sale cloud - based software
systems; and 4) a firm grasp on all the «
big data» needed to make wise purchase and sell decisions throughout the day — every day.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice,
franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo
system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «
Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening
system, called the «Seventh Sense» awakening, unlike the NUNS awakening
system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The Legend of Zelda: Skyward Sword for the Wii
system had the
biggest first day in
franchise history and sold more than 600,000 units in its first week.
After the two - hour thrill ride of a journey that often feels like an outer space version of
Big Trouble In Little China, I think it's safe to proclaim Serenity as the start of the next great sci - fi
franchise and the jolt to the
system the genre needed.
The
biggest change is unquestionably the battle
system, and is the reason for a lot of negative press when the game released in Japan, and has had fans of the
franchise worried since the original announcement.
One of the
biggest reasons why the Xbox 360 has sold as many
systems as it has done over the last few years, is because of the Halo
franchise.
Now was the time to unveil the next
big first or third - party
franchise in production for the
system.
Ubisoft have officially confirmed that they're working on a brand new Tetris title for both
systems, but we can't help but wonder whether the legendary license will struggle to compete with the
biggest AAA
franchises without embracing current videogame trends.
We've compiled a poll with some of the
biggest manga
franchises in the world that Arc
System Works could possibly make their next fighting game based on, and it's time for you guys to vote on them.
Then, you add Arc
System Works to the mix, developers of serious pedigree with Guilty Gear, BlazBlue and Persona 4: Arena all being highly successful in their own right, and you combine their efforts for a Dragon Ball game, one of the
biggest multimedia
franchises in the entire world.
And while third parties are happy to offer Switch ports of kid - friendly
franchises and last - gen remasters, the
system doesn't have the power to support direct ports of today's
biggest blockbuster hits (a problem the Wii and Wii U also had).
Gears of War 4 didn't do much to increase sales last year, yet people were hyping this lesser known
franchise's installment to be a
bigger system seller than an installment in a flagship Xbox series.
Another majorly overhauled area has been the combat
system, often cited as one of the
biggest flaws of the latest
franchise entries.
Take - Two Interactive, responsible for publishing GTA, XCOM and Bioshock among other
big franchises is «enthusiastic» about Nintendo's next gaming
system.
According the company, they have a few
big franchises headed to the
system and we are once again officially excited to play our PSP.
There is no denying that The Legend of Zelda as a
franchise has grown to be one of the most
biggest and respected
franchises today, since its humble beginnings on the Nintendo Entertainment
System.
The new physics
system injects life straight into the game's core, and takes a
big step towards revitalizing the tired
franchise in the process.
That's especially true on the Wii, where Just Dance is one of the
biggest franchises in the
system's history.
Nintendo's Shigeru Miyamoto, mentioned that they are looking into bringing the Mario
franchise in new ways for the next Nintendo console, so this could potentially mean that Mario could make a
big return as a launch title for the new
system.
Robert Bowling / Infinity Ward: That was a
big concern for the designers here at Infinity Ward, how to quickly introduce new and old players to the in - depth new leveling and unlockable
system introduced to the
franchise in Call of Duty 4: Modern Warfare.
Right now, its
biggest competition are
systems such as the Xbox One and Playstation 4 which have better graphics, but lack the deeply - embedded Nintendo game
franchises.
Shinobi 3DS is a solid re-imagination for this
franchise and it shows that older - styled games do still have a place on the
big systems if developed correctly.
The NX will need all the
big guns firing when it launches so don't be at all surprised if we see one of (or both) the
franchises gracing the
system somewhere within the launch window of the hardware.
Paul has worked in the
systems biology field and software development in Silicon Valley, while Nils has worked on Battlefield 3 (EA DICE), the Little
Big Planet
franchise and The Perils of Man.
And as soon as Sony and friends start trotting out the
big guns like Gran Turismo HD (let's not forget the
system will play home to Metal Gear Solid 4, Resident Evil 5, Tekken 6 and other record - breaking
franchises), the number one console manufacturer may start creaming the competition just on depth and quality of selection alone.
The Nintendo Switch has seen
big titles from multiple well - known
franchises in its first year — The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Mario Kart 8 Deluxe, and Splatoon 2 — but before the year is up, another
big - name game will arrive on the hybrid
system.
Plenty of Nintendo's
biggest franchises have appeared on the
system with Pokken Tournament, Mario Kart 8 Deluxe, Splatoon 2, and Fire Emblem Warriors.
Several things are holding it back, including the current generation of Realtors themselves, purposeful proliferation of traditional ways of the market, monolithic and controlling real estate market heavyweights such as the MLS
system, Zillow and the
big franchise chains (e.g. Century 21).»