Sentences with phrase «biggest mechanic of the game»

The shooting is one of the big mechanics of the game that really helps differentiate this game from others of its kind.
Thankfully, scientist Nikola Tesla, who also ended up in the parallel universe, arms Grey with a jetpack, which makes swapping between ground and air combat the big mechanic of the game.
Probably one of the biggest mechanic of the game is the side kick.

Not exact matches

Outside of big data, gamification — the use of game mechanics in a non-game context to engage users — is the darling child of business publications today.
Reservoir Dogs: Bloody Days by Big Star Games is a third - person top - down shooter with few connections to Quentin Tarantino's film other than it being about gangsters with color - coded names; and yet Bloody Days partially succeeds in its aspiration to revive a classic for crime and gangster films, while offering a time - rewind mechanics that helps the game distinct itself from the pool of titles in the top - down shooter category.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
The time for the big articles which outline the various systems and mechanics of the game is here.
It started with the smart decision to make Dead Island again, this time with parkour mechanics, and it continued with a year's worth of support — much of it in the form of free content — that's built the foundation for the game's biggest evolution yet.
While this interesting new mechanic may be the biggest new feature in the game, developers Bandai Namco have ensured that everything else you'd expect from the Ridge Racer series is present, such as stunning graphics, an exuberant electric soundtrack, and a whole host of cars that can be unlocked throughout the game...
They conceive of this as some sort of big middle finger to the mechanics of 21st century romance — the first dates, text messages and mind games.
I love the new fishing mechanic, as I really feel it brings out one of the biggest world - building mechanics in the game.
Related Reviews: New to Blu - ray: Ghost Rider: Spirit of Vengeance • Jeff, Who Lives at Home • Spider - Man • Sherlock Holmes: A Game of Shadows • Shallow Grave Nicolas Cage: The Bad Lieutenant: Port of Call - New Orleans • Drive Angry • Knowing • Con Air • Next • Ghost Rider January Jones: Unknown • X-Men: First Class Guy Pearce: Animal Kingdom • The King's Speech • The Road • Don't Be Afraid of the Dark More Cage: National Treasure • National Treasure: Book of Secrets • The Sorcerer's Apprentice • Season of the Witch • Kick - Ass New Orleans: Welcome to the Rileys • The Curious Case of Benjamin Button • Deja Vu • Dylan Dog: Dead of Night • The Mechanic Mystery / Thrillers: The Firm • Faster • 28 Weeks Later • The Big Bang • Chinatown
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
The premise, humour and look of the game are all great, but the core mechanics need to be tightened and polished so that it can stand up to the bigger players, and the game needs some serious work put into balancing out the weapons.
There aren't enough cards in the core box to give players a reasonable taste of the deckbuilding mechanics, either, which is a shame since this is easily one of the game's biggest selling points.
There's more interaction during puzzles than there's ever been in a Lego game before which is nice, with new buddy - up moves letting you join forces with a second character to break big objects or strike huge foes, while other things like a stacking mechanic lets you stand dwarves on each others shoulders to create a ladder of sorts.
The new trap mechanic brought into the series by returning developer Toys for Bob (akin the reigns back from Vicarious Visions) changes a good deal of what you can expect from a Skylanders game is and is as big a change for the series from Activision as there's been since day one.
In essence, it is a collection of Word Search puzzles, like one of those big books of Word Searches you can buy in the magazine section of a grocery store, but with more puzzles than a book offers and in the form of a video game with built - in Multiplayer Mechanics.
We can't compete with big teams in the quality and the amount of the content, but we're much more flexible with creating new game mechanics.
Whilst gamers familiar to the series might remember the third - person adventures of the original PlayStation era though, this new release has been completely revamped — it's now an isometric adventure that utilises twin - stick shooting - like mechanics and a bigger focus on working as a squad.
Why do big games, particularly open world games with thousands of objects that can be picked up and examined, so often turn to a mechanic where fun goes to die?
Personally, I'm not the biggest fan of Blur because I disliked the driving mechanics in comparison to games like Split / Second, but now that its price has dropped down to under # 20 I'd be tempted to take a punt on it.
This game would introduce the Mushroom power - up, interestingly, this mechanic of «smaller Mario, bigger Mario» came about through the initial design process where levels were designed around a much smaller simpler Mario who would eventually be made larger in the game's final version.
But the prospect of a tweaked version of Arkham Asylum, far bigger and with improved combat mechanics, was enough to make me certain that an era - defining game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor.
The gritty nature of the title, combined with the compelling plot and stellar gameplay mechanics led many gamers to rekindle their love for the long - standing franchise and introduced many more to the series in a big way.
A big part of the reason people love games are the connections they foster between friends, and as technology and connectivity continue to improve, new social mechanics will continue to come to market.
Like for the story elements, Ys VIII: Lacrimosa Of Dana refines gameplay mechanics that have been introduced by the previous two entry in the series, but the difference between the new game and Memories of Celceta feels bigger than the Ys IV reimaging and Ys SeveOf Dana refines gameplay mechanics that have been introduced by the previous two entry in the series, but the difference between the new game and Memories of Celceta feels bigger than the Ys IV reimaging and Ys Seveof Celceta feels bigger than the Ys IV reimaging and Ys Seven.
Laurens: It always had this core mechanic and the idea of a boy with a massive gun, but we didn't set out to make such a «big» game at first.
While I do feel the game took a wrong turn in this aspect, there are other mechanics that serve Quantum Break well, the biggest draw to the game being showcased in one of those toss - ups of ideas.
We found that the «press your luck» mechanic and strategy part of Zombie Dice (the dice being coded with three different difficulty levels) is a bit complicated for younger players, but it is a big part of what makes the game interesting.
Which brings us to this year, and Brendon's biggest, most ambitious project yet: Quadrilateral Cowboy, a game very much in the vein of the Gravity Bone / 30 Flights series, but centered on a crunchy core mechanic of 80s hacking via a command line interface.
There is some fun to be had with the game's mechanics, but I was not a big fan of the motion controls.
I think the next bigger thing I'll be adding to Subsurface will be an in - game tutorial: I know the game is quite hard to figure out at the moment and I think many of the players haven't managed to completely understand a large part of the game mechanics yet.
Hearth Forth, Alicia is definitely one of the most promising platform games coming next year, even though calling it a simple platform game doesn't do it justice, as it will feature a big world to explore, deep RPG mechanics and a story that will delve deep into the origins of Alicia's world and her role in it.
This is going to be one of the biggest mechanics in the game and I can't wait to see how Nintendo lets us use it.
«There's a lot of these problems you encounter with these sort of productions, some of them are really fundamental problems, or they have a big effect on the game — like how you do a mechanic for instance.
In fact, we dare say this is probably Denmark's biggest games conference to date, with over 20 speakers, both from the AAA games industry and indies, and an expo with 25 games showcasing some of the most creative uses of alternative control methods, new gameplay mechanics and just simply fun games.
LittleBigPlanet's big difference is that its levels are made within the game through a deep level editor that allows players not only to manipulate the aesthetics of a level and the platforms, but also to create full cutscenes, to orchestrate full songs, and to change the mechanics and behaviors of certain AI.
It has solid game mechanics, excellent visuals and one of the biggest assortments of freaks for characters ever.
The main mechanic being touted on the adverts is the ability to drive on walls and ceilings via magnetic roads, and although this is a big part of the game it's kind of a gimmick.
Monster Hunter: World is a culmination of game mechanics that have been streamlined to appeal to a bigger audience but without losing its depth.
The mechanics of last year's game was really the biggest issue that plagued the game, mainly because much of the game was filled with glitches and weird animations that stopped this game from feeling completely authentic.
Highlighted in the video are the game's use of the Fulton Recovery System (for sending soldiers, vehicles and sheep back to Big Boss» headquarters, Mother Base), its updated stealth mechanics, and the multiple supply and support options available.
This is one of the big ways Spellbound «s mechanics will be more complex than those of Stardew Valley, as, in that game, the power to end a relationship resides solely with the player.
In fact, I'm willing to bet that the majority of gamers wouldn't even give movement mechanics much thought at all, despite a select few high profile titles making some big strides over the past couple of years.
Trauma Team is the fifth game in the Trauma Center series, but it takes big leaps beyond its predecessors by offering up several different kinds of gameplay to complement the traditional surgery mechanics.
The biggest introduction of the upcoming The Witcher 3 Devil's Pit mod update are true stealth mechanics, which will also influence some of the equipment found in the main game
The latest trailer keeps the «Switch» mechanic in the forefront but also highlights the biggest games that will be coming to the console in its first six months of shelf life.
By playing Final Fantasy XV Episode Duscae earlier this year, the fans got an opportunity to experience a big majority of main mechanics from the game such as the battle system basis and exploration.
This is something anime fighters have become accustomed to over just adding DLC or bigger patches, but once you get into the game, you see that there is so much more added to the game in the way of both characters and mechanics.
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