Combat relies mostly on ranged combat with your bows (the aforementioned ropecaster
binds bigger enemies down, the sling lobs bombs, etc) and the clever use of traps to stun various human and robotic foes.
Not exact matches
Each floor has different
enemy types ranging from little annoying frogs to
big bounding beasts that take a couple of shotgun blasts to put down.
Other times items and
enemies can get stuck off screen, which can be a
big disappointment when you realize your only weapon on hand was thrown at an
enemy and ended up resting outside the
bounds of the game.