It's the year 2027 and human
biomechanical augmentations are standard, if you have the money of course.
Developed jointly by KADOKAWA GAMES and esteemed game creator SUDA51 and his GRASSHOPPER MANUFACTURE studio, KILLER IS DEAD is set in a cyberpunk world where
biomechanical augmentations increase the power of criminals and executioners alike.
Developed jointly by KADOKAWA GAMES and esteemed game creator Goichi Suda (aka SUDA51) and his GRASSHOPPER MANUFACTURE studio, KILLER IS DEAD is set in a contemporary world where
biomechanical augmentation is increasingly common.
Not exact matches
Intended to elucidate, the storyboards instead are nothing more than wunderkammern committed to Barney's unrelenting creative purview, promulgating narratives that have come to define his works, such as bodily
augmentation, unsavoury reproductive cycles, Freemasonry and, of course,
biomechanical erotica, among others.