Not exact matches
Even
more intense was a sense of participating in the
dying of the trees and the
birds.
No only does America lose but the two
birds who will
die for nothing
more than their feathers.
Other research has found that Tamiflu reduces deaths from H5N1
bird flu — and that in 2009, the
more Tamiflu a country had, the fewer people
died.
The Institute of Supervising Animal Epidemic Control of Guangzhou in China claims that 90 percent or
more of the
birds used in merit releases
die, according to an article in the journal Contemporary Buddhism.
More than 600 people have contracted H7N9 bird flu in China, and more than 200 have d
More than 600 people have contracted H7N9
bird flu in China, and
more than 200 have d
more than 200 have
died.
Since then,
more four - winged dinosaurs have been found, but doubt remained about whether they were direct ancestors of modern
birds, or just an unusual group of dinobirds that later
died out.
Many hospitals in the country now have AI units to stanch the tide, and with good reason: Of the 141 human
bird flu cases in Indonesia reported to the WHO, 115 people have
died, a death rate of
more than 80 percent.
More people — and more birds — have died of avian influenza in Indonesia than anywhere else on ea
More people — and
more birds — have died of avian influenza in Indonesia than anywhere else on ea
more birds — have
died of avian influenza in Indonesia than anywhere else on earth.
For instance, amphibians, the «tortoises» in this tortoise - and - a-hare race against climate change, seemed to
die off much
more than fast - moving animals, the hares, such as many
birds.
Additional testing of grebes and eagles is underway to shed
more light on the mix of factors that converged to trigger the extensive
die - off and to determine how much of a risk it might pose to other types of
birds.
Neonics have already been associated with bee
die - offs, and a new study published in Nature found that common
bird Read
more...
More than 10,000 migrating
birds in the U.S. have
died from an outbreak of avian cholera caused by reduced water flowing through marshlands of Oregon and California, according to federal wildlife officials.
SharkSafe was allegedly tested for a year in the Kwa Zulu - Natal (a.k.a. «shark alley» of Cape Town), as well as in Australian waters where 460 sharks,
birds and other marine life
die yearly in
more lethal, physical shark deterrent systems.
It's fun to speed around a level, grabbing coins that you could spend on power - ups between stages (gaining
more health, being able to hold
more animals, quicker flying speed, etc.) while also worrying about your
birds dying of hunger.
Creatures When dropping Toki in a nest,
birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest
Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No
more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera
birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
birds» bug Slug corpses can't kill anymore, so no
more accidentally walking into them and
dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior
more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no
more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no
more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added
more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit
more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
China is a communist dictatorship of USSR style power - seekers and power - holders (for them and their children) and the people of China, most of them salt of the Earth people, are brainwashed, mindcontrolled robots of the Chinese Communist Party, and they are afraid to speak out, they are afraid to ask for change, they are afraid to do anything but work hard for the «motherland», shop for consumer gadgets with their nouveau - riche yuan, and think along very narrow nationalistic lines (remember Hainan Island shoot down and breaking the windows of the US Embassy in Beijing), so we are dealing with an abnormal country, a very messed up brainwashed mindcontrolled bunch of people, who want nothing
more than to become rich and prosperous and powerful and world domination country — and if some people
die along the way from poisoned rivers, SARS,
bird flu, polluted air, tainted food or poisonous toys THEY DO NOT CARE ONE IOTA.
The fact is, many
more birds (and bats) are
dying at operating wind plants than we know.
The newest species benefits from having
more fossil remains than most, so we can hope to see
more remains in the future, giving us better ideas on how these amazing
birds looked, evolved and why they
died out, millions of years ago.
The fact is, many
more birds (and bats) are
dying at operating wind plants than we know, and as the turbines spread, mortality will increase.
Also, the fact remains,
more birds die from collisions with tall buildings, windows, cars and power lines than wind turbines.
More than 10,000 migrating
birds in the U.S. have
died from an outbreak of avian cholera caused by reduced water flowing through marshlands of Oregon and California, according to federal wildlife officials.
Thousands
more birds will
die each year.
As countless gallons continue to gush into the Gulf, oil on the East Coast looks likely and, even as some cleaned
birds are released, countless
more are left to
die.
So I headed down to check out the operation, where one of their conservation experts explained step - by - step how an oil - covered
bird gets cleaned up and saved — the process is much
more complicated than I would've imagined.A
bird that makes contact with oil will typically
die unless it receives aid and gets cleaned up.
More about
Birds Fatal Attraction:
Birds and Wind Turbines 166 Million
Birds Could
Die If Tar Sands Mining Continues to Expand How to Attract
Birds to Your Yard
More in the Toronto Standard
More on Glass Buildings and
birds: Stop With the Glass Façades Already Buildings & Pets Kill Far More Birds Each Year Than The Flockpocalypse Has 13.7 Million Birds Are Dying Every Day in the
birds: Stop With the Glass Façades Already Buildings & Pets Kill Far
More Birds Each Year Than The Flockpocalypse Has 13.7 Million Birds Are Dying Every Day in the
Birds Each Year Than The Flockpocalypse Has 13.7 Million
Birds Are Dying Every Day in the
Birds Are
Dying Every Day in the U.S.
P - 2 I also disagree with - no creature as
died from «global warming» - creatures can
die from hot weather, but far
more die from cold weather - many
birds flee cold weather I merely wanted to point out an obvious problem of this lefty religion - which can be stated
more simply as no else wants to live in a authoritarian police state.
Small - bodied
birds dehydrate
more quickly, which increases the risk that they will
die from overheating.