What I can report is that I laughed quite
a bit at the dialogue, but didn't have much love for the sci - fi portions, despite some similarities to Westworld and The Stepford Wives.
Not exact matches
So let these people feel
at least a
bit better and join any of them with some unobtrusive
dialogue.
When a crucial and surprising
bit of information about Jack is disclosed, the audience
at my screening erupted in sustained laughter that drowned out the
dialogue onscreen for almost a full minute.
On big screen TVs the image comes alive better than any previous home video incarnation, but it's the superlative 5.1 surround remix (
at 24 -
bit from the 35 mm LCRS and
dialogue - music - effects tracks) that most impresses.
Despite his lack of prowess
at writing great characters or
dialogue, Besson is pretty good
at car chases and shoot - outs, and Lucy gives us quite a
bit of that, so for action junkies, this will likely hit the spot just right.
The big problem is that Berg's cleverness stops
at the plot: the
dialogue is simply flat and his direction is flashy but lacks
bite.
While younger audience might go a
bit dull - eyed
at a few of the slower moments, I stayed involved in the characters» banter, made all the more appealing by witty comic relief and crisp
dialogue and delivery.
A movie so silly and banal that it may take us a
bit longer than usual to realize how actually stupid, implausible and empty it is once it is over, with an awful amount of expository
dialogue, poorly - developed characters and a non-linear structure adopted for no purpose
at all.
Still a
bit leary to be honest having seen some clips and found myself cringing
at some
dialogue but still hoping I like it.
Dialogue is a
bit hard to make out
at times, due as much to the dialects as to the soundtrack, though.
Each character has a distinct voice and personality, and the
dialogue is funny, if a
bit too reliant on puns
at times.
I'm
at a
bit of a loss to explain exactly what the problem is, but it probably has to do with the pages and pages of expository
dialogue required to explain what is going on.
Violent
bits and difficult to understand
dialogue at times from the underclass of America.
The film's sparse
dialogue was a
bit swallowed up by the music
at my screening, perhaps a problem of the theater's audio, or perhaps an intentionally disorienting stylistic device.
Catching Fire is exciting enough for fans to garner a recommendation, but looking beyond the tremendous hype for the sequel, it's a
bit disappointing that the
dialogue still plays
at bland levels and the plotting is developed
at a very basic clip, despite a few nifty (yet, in retrospect, nonsensical) reveals.
Dialogue was comprehensible but
at times came across as a
bit hollow.
A speech that Cranston's stray Chief gives about literally
biting the hand that fed him when he muffed a chance
at a good home is among the most perfectly written, staged and played scenes in recent cinema — it would be a surefire Oscar clip if awards had categories that could encompass achievements in this byway of cinema, where great acting is as much down to the hands of animators as the
dialogue delivery.
It's obvious that Effie (and the audience) are craving a
bit of lusty bodice - ripping, but any action remains behind closed doors, only hinted
at in the clever
dialogue.
At one point he introduces a small
bit of
dialogue about Superman, and parallels can be drawn between «Midnight Special» and a superhero origin story, if superhero origin stories didn't follow such clear - cut paths.
Some
bits unfold in montage style with non-synched
dialogue, which may represent an attempted stab
at artfulness, but instead come across as a budgetary concession, and impinge mightily on character identification.
At first his little
dialogue can throw the flow off a
bit, but it matches his action and who he is.
Between the cast's accents and the recordings that Nolan recognizes as limited, the
dialogue can be a
bit tough to make out
at times.
«Feels like a mix between Michael Clayton and the Bourne movies... with
dialogue that's more subtle and
at times a
bit cynical» — Gilbert Seah, Festival Reviews
Trevor Rabin's musical score tends to be a
bit loud
at times, but this is due more to design than the track reproduction itself, and it doesn't interfere in hearing the
dialogue.
Gold's setting in British Columbia requires the odd
bit of English
dialogue and here, the limitations of the cast, and perhaps Arslan's direction, is noticeable — the
dialogue in these sections feels strained, reactions after line readings feel a beat too slow,
at times, and the performances just don't have the heft of when Arslan is directing his cast in their natural language.
The
dialogue is all text based which I found pretty jarring considering we've got voice acting in pretty much all other games... the only somewhat reasonable excuse I could think of was that with the expanded roster in this edition (the largest roster so far) perhaps they didn't want to have the odd experience of some characters voiced while others weren't (or
at least not by the actual star... and given some are no longer with us it would be a
bit hard).
«I think we are losing the graces of
dialogue and respect, and the ability of
at least listening to one another a little
bit,» he said, reminding me that truth affects people differently.
It's a
bit hard to describe what's really innovative about the way the format updates «page turns» for touchscreens, but this quote comes close: «dynamic panel transitions and captions or
dialogue boxes -LSB-...] appear sequentially on an image
at the prompting of the reader.»
This will give you more control over what's addressed
at the annual meeting, plus it will send a message to your adviser that you expect a
bit of back - and - forth
dialogue on issues that are important to you.
At first hearing the
dialogue from the film being spoken by small, plastic people was a little
bit disturbing, but once I got used to it things went rather well.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm
at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines of English
dialogue, she speaks lines of French as well - there is a long chat between all three characters about how adventuring and camping can be a ton of fun - Party Chat makes its return, and seems a
bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the game, the lack of a fast travel option becomes quite a hindrance as time goes on and the further you get in the game because
at times it will force you to travel huge distances to speak two lines of
dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a
bit of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and limited as you manoeuvre certain cars around a corner.
Unfortunately for the characters themselves, they remain either expressionless or overly expressive
at inappropriate moments, which makes the
dialogue exchanges a
bit brow raising.
Occasional
bits of
dialogue were voice acted and performed very well
at that.
This gets really annoying because it's pretty much impossible to listen in on every
bit of
dialogue in the game so you can know what the proper security code is
at any given time.
The game is a
bit slow
at times, and if you aren't a fan of the visual novel style of gameplay, you might be turned off just a
bit by it's heavy amounts of
dialogue.
The
dialogue between these characters however can be a
bit cheesy and even cringe worthy
at times.
The game wasn't perfect, it was a
bit cheesy
at times in it's
dialogue and semi-complicated storyline.
Ico and Shadow of the Colossus are famous for having so little
dialogue, but in The Last Guardian a narrator — who seems to be an older version of the player character, judging by how he uses the first person — will gives you «hints»
at what you must do next, which is nice, but having the deathly silence interrupted by an unintelligible language is a
bit distracting, to say the least.
Yesterday the exhibition
Bits»n Pieces launched
at Material Connexion in New York, a
dialogue between the analog and the digital technologies within design in a post-digital era.
Magazine I outlined a
bit of what occurred
at the meeting, and tried to describe what I see as the cultural rift that makes it difficult, well nigh impossible, for government agencies and global bodies to engage in meaningful
dialogue with indigenous and peasant farmer communities.
Barry Sookman has picked up on the anti-spam bill long name thing in a post that gives us a
bit of
dialogue from the Standing Committee that looked
at it in November of last year.
Speaking
at the Bank of England conference, Lagarde said, «To make things smoother —
at least a
bit — we need
dialogue,»
As they process the clearly laid out exercise and take the steps one
at a time, the structure keeps the conversation safe and manageable while I use my skills as an attachment - oriented observer to help the withdrawn spouse re-engage a little
bit, share some risky emotions, or I help the blamer soften their internal
dialogue and reach out with tenderness.