Hirshberg said: «Sledgehammer is approaching this as a next - gen - first development, - obviously in the console - transition year, anyone who developed a cross-generational game last year had to deal with the fact that the technology of the next - gen platforms was still coming into focus and changing quite
a bit during the development process....
From the game's authentic 8 -
bit colour palette to a catchy soundtrack of pulsing chip tunes, not to mention the sprawling game itself, packed with platforms, enemy types and puzzles that have clearly been obsessed over
during the five year
development process, this is a very singular vision.