Sentences with phrase «bit floaty»

Controlling Ryu on the stage feels a slight bit floaty, but not in the sense where he can be knocked away easily like Kirby or Jigglypuff.
The game features decent controls that, while being a little bit floaty, aren't much of an issue given the nature of its vehicles.
The only problem I have with the swordplay is that it feels a bit floaty.
I could do without the mouse acceleration — the camera's a bit floaty, and there doesn't seem to be a way to turn it off.
The TourX is a bit floaty over bigger bumps in the road.
That apparently made the Group A GT - Rs a bit lively down the long Kemmel and Conrod straights at Spa and Bathurst respectively, where they could get a bit floaty as they nudged 190mph.
The optional three - position dampers can be driver - selected to deliver slightly jouncy Sport, a bit floaty Comfort or just - right Normal ride control.
I take all the cars I drive over it, and this was the only time the Encore became a bit floaty and kind of uncomfortable.
This feels a bit floaty once you find a quicker road, but you soon learn to toggle between the three chassis modes.
This car has the standard PASM electronic dampers rather than the optional air suspension, and the ride always feels firm, yet it's also a bit floaty at high speed.
Non-Speed Continental GTs get a bit floaty when hustled; the wheels stay glued to the ground, but the sprung mass can behave in an unsettled — and unsettling — way when you barrel over road imperfections.
This impression is backed up by the Kia's ride, which is a bit floaty but definitely more sumptuous than anything else in the automaker's stable.
The Levante feels very planted on the highways at high speeds but due to the high ground clearance of 207 mm, the ride feels a bit floaty.
Only over long stretches of broken pavement does the suspension get a bit floaty, but noise from the tires is suppressed well.
The F - 150 can feel a bit floaty over highway undulations and a bit bouncy over larger bumps and potholes, but it never felt uncomfortable during my hundreds of miles of testing.
That is to say, a bit floaty and with enough body roll to make you hit the brakes before each and every turn, even the slow sweepers.
It feels a bit floaty over rolling pavement, but I was glad for the cushy ride on pothole - filled city streets.
Like the transmission's sport setting, the suspension still feels a bit floaty and soft at its most hardcore Sport S + setting.
Mind you, the ride, with the active suspension, is a bit floaty; rather than just being comfortable, like the standard air suspension.
The car's ride is supple, though at higher speeds on smooth tarmac you will sense a touch of roll and so the car comes across as a bit floaty.
The smooth ride was a bit floaty, but did an excellent job of isolating me from the imperfections of the road.
The jetski and tiger controls are honestly a bit too quick when accelerating, and it feels like they're a bit floatier as well.
The battle system is the best out of any Tales game to date, even though it still feels a bit floaty to me.
Jump, move and attack are fine — I'll come to the combat later — you are a bit floaty and it is a bit hard to do precise jumps, but thankfully a lot of the jumps in the cat - world are forgiving and can be manipulated to your advantage.
However, I'm not an avid (read: very competent) PC gamer and I found the controller support to be a bit floaty, so I think if I was to persist past the first area I would need a proper port to PS4 or PSVita.
The control method was a bit floaty for my tastes which made timing some of the jumps very difficult.
The jumping controls are a bit floaty, and aiming is too slow, but these aren't major problems and can be overcome after a few minutes of adjustment.
In the more exciting matches you'll be flying around arenas chasing down foes, but it's all a bit floaty and weak feeling.
Your little ship might be a bit floaty, but after a few levels you compensate and are exploding robots like a pro.
The controls are also a bit floatier than the other games, so it's way too easy to accidentally stumble straight into an enemy.
While there was some room for improvement (jumping in particular felt a bit floaty), I find myself wanting to compare movement in Ashes of Creation's pre-alpha to that of fully released MMOs instead of games that would more accurately be considered its peers.
The controls serve well for fighting in the main modes, but platforming with them is a bit floaty and imprecise for my tastes.
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