Sentences with phrase «bit of a numbers game»

It's time consuming if you want to send many, and you should do that, it is a bit of a numbers game and some women will have started dating before you even contact them so don't put all your hopes into one profile that's really hooked you.
It might feel like a bit of a numbers game, but the bullets really can make a huge difference to your situation in PVP when face to face with a foe, or PVE when bearing down on a boss.

Not exact matches

Mustafi has dropped in form a bit but when he 1st joined he helped us go unbeaten for a respectable number of games, our def was praised.
It should be remembered that we beat Chelsea 3 - 0 at home back in September, but the contrast in fortunes following that game has been remarkable; the defeat ultimately galvanised Antonio Conte's side who went on to win thirteen league games in a row and ultimately run away with the title, while the Gunners let old habits bite them in the backside yet again as a very promising start to the campaign disintegrated after a number of poor performances and results.
If you analysed well the numbers — I am used to analysing the numbers — you would revise a bit the assessment of the game.
«We have conceded a number of penalties in games where the penalty was the only goal [we conceded], so sometimes you have these runs which are a bit unlucky against you but you would like to do something extra and find one extra save.
«Per Mertesacker is a great leader, a very respected one in our dressing room, but I have three entire backs and I adapt a little bit to their level of form, to the number of games they've played and to the opponents we play against.
There's judging numbers in games in January or December, when a team still has a lot of season left to potentially make up whatever bad loss or poor performance there is, and then there are games that have a bit higher leverage.
«Just as an example, the season Cesc Fabregas is doing, the number of assists and quality of his game... not to be there is a bit strange,» the 52 - year - old continued.
Well this was not the worst game we have seen on that front but I would say that the ref was very lenient throughout the game and as well as allowing the visitors to play a bit rough, he failed to produce yellow cards on a number of occasions.
He appeared to think that the ground would be full again when Arsenal hosted the Russian club CSKA Moscow this week, because the Europa League games are still very important, so if that is true the boss would have been a bit put out, to say the least, at the lack of numbers and the general vibe around the ground at kick - off last night.
Williams showed every bit of his experience throughout November, making a high number of interceptions, which hints at great intelligence in terms of being able to read the game.
The most shocking bit for me is that the number of games won (on average) in the latter is actually slightly more than those in the former.
The problem is deeper and more fundamental: the combination of a win - at - all - cost attitude, a lack of on - ice training for players to teach them how to protect themselves when checked, and a resistence to rule change that would slow the game down a bit and reduce the number of hits.
The idea of the game being that all the bits start off in the middle and each player retrieves a body part depending on the number rolled on a dice.
Extras: The Blu - ray includes quite a few extra features, including a detailed, if at times kind of lethargic commentary by director Lloyd; three interlocked featurettes detailing the stage genesis of the property, the vocal training of the actors (including a laugh out loud segment showing the largely incompetent Firth attempting «dance moves»), as well as the source ABBA music; another featurette detailing the making of «Lay Your Love on Me,» a duet between Seyfried and Dominic Cooper that becomes a bit of a production number; deleted scenes (including the cut musical number «The Name of the Game») and a music video of «Gim me!
I have had this game for a few weeks now, and there are just a small number of users online, which makes reviewing this portion of the game a bit difficult.
Grids initial weakness is the lack of cars in the game, with less then 50 cars I think there will be a good number of people that might be a bit put off by the lack of cars, but like the countless press releases for Grid said this game was more about racing then anything else.
As much as I and many others have loved Street Fighter V since its launch, the game we got at release was honestly a bit of a mess, and a number of potential players out there stayed away from touching the game for one reason or another.
Gallons of 8 - bit blood spill in Hotline Miami 2: Wrong Number, an action game where you play as a psychotic killer that must figure out the most efficient way to wipe out everyone on a level.
While the 1994 game featured a number of impressive systems and mechanics at the time, channeling the same design from Ultima Underworld and other first - person RPG games, much of its gameplay feels a bit outdated in today's age.
Considering that the latter game released over a year before Samus Returns and only managed to sell in that whole time a bit more than half of Samus Returns» first week numbers, the Metroid II remake seems to have gotten off to a good start with a promising sales debut.
Mega Twins: An unremarkable side - scrolling platformer that could easily be mistaken for any number of Dragon Ball - inspired games overpopulating the genre during the 16 - bit era.
It's a bit of a cheat that the same film whose trailer was at number 1 of this list last year gets another entry in 2015, but maybe it's just a mark of how much game the «Mad Max: Fury Road» trailer cutters continued to bring right up to the point of release.
It is not all that common to see huge numbers of players online at the same time in survival games though, at least not without performance suffering quite a bit.
does a game bit of speak - singing in the big villain number, is not.
What might've been lives on through the bits and pieces that were deemed salvageable by a growing number of talented indie developers that have since used them as the foundation for games like Allison Road, Layers of Fear and Visage.
There's a total of four website / magazines that review every single game you release, and watching the scores come in is a surprisingly nail - biting experience as you hope above all hope for those lovely high scores to flash up and grin in delight as they do, or curse those pesky critic bastards when the numbers are low.
Might be a bit of a long shot for some given that an uncountable large number of games use that engine, but for the unaware, that's also the same engine used to power Transformers: WFC.
Plus we get a bit of Nicky Hill losing his mind when it comes to how game series» are numbered!
I played Love and Death: Bitten for two reasons: it was getting strong reviews as a casual game with a lot of story content, and it also contains a number of other types of puzzle.
Last, but not least, the Retro - Bit Generations will stuff more than 90 games into its retro - styled chassis including a huge number of 8 - bit and 16 - bit classics from Capcom, Data East, Jaleco, and IrBit Generations will stuff more than 90 games into its retro - styled chassis including a huge number of 8 - bit and 16 - bit classics from Capcom, Data East, Jaleco, and Irbit and 16 - bit classics from Capcom, Data East, Jaleco, and Irbit classics from Capcom, Data East, Jaleco, and Irem.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
So, naturally, because we are the curious sort and Nintendo did provide us with the sales numbers for Switch games from March 3, 2017 to March 31, 2018, we thought we'd do a bit of number crunching and see just hope profitable Nintendo's 8 best - selling Switch games really are and the results are surprising.
With the recent news that a decent but modest 66,000 copies of the game had sold in the game's first month we're also hoping to drive that number up a bit.
While the game flew under the radar a bit last year due to the sheer number of high - profile, high - quality releases that we were treated to in 2017, Injustice 2 was a truly great fighting title.
The game does seem to suffer from a bit of slowdown when ridiculous numbers of enemies are on - screen, but this is relatively rare, and hardly an annoyance.
Impulse Driven (Gamestop by any other name) are currently running a bit of a Halloween blowout, featuring a number of scary games brought down to some impressive price points.
Amanda and Bill Gardner started the studio out of their basement and the couple's debut title Perception garnered a number of awards, including The Bit Awards» Game of the Year and Boston FIG's Best in Show.
The game has a number of different controls, including fielding controls than can change based on certain camera views, which can take quite a bit for players to learn.
It's a pretty tough game with some challenging boss fights (especially Reverse Flash) and you only have a finite number of continues so you will need to use a bit of skill to make it to the end.
We've reviewed a number of diverse games playing a bit of catch up with Half - Life and have looked at the impressive Infinity Blade, which has pushed the boundaries on mobile gaming.
A hefty number of 8 - bit games.
There are 5 chapters in the game and each chapter has a number of levels for a total of 45 levels in this bite - sized game.
* With Fire Emblem Heroes being a free - to - play title that offers players a number of in - game transactions, these rewards do make a perfect alternative for those hoping to save a bit of cash and have a bunch of points they are looking to spend.
Same goes for Nintendo and PC — a number of 3DS games got into Best RPG, though — but I would agree that mobile gaming was probably a bit marginalised.
It might be unlucky for some, but Xbox gamers might be a bit less shy of the number 13 after today's PlayerUnknown's Battlegrounds patch.
It's always a bit of a gamble, especially if you own a number of games published by them, but there's always the chance they will throw in something awesome like Sleeping Dogs: Definitive Edition or Quantum Conundrum.
Risen 3: Titan Lords is a bit of an oddity; it suffers from a clunky combat system, some extremely cheesy voice acting and a number of small bugs, and yet I kept finding myself drawn into the game's atmosphere and sense of adventure.
Whereas previous games in the series had you select courses of with a small number differing stages and different characters on top of that, since there's only one main character here, things progress a bit differently.
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