Not exact matches
We were introduced to Cyborg, Aquaman, and The Flash very briefly in Batman v Superman, but despite a
bit more information on each
character, Justice League relies on its audience to already know something about them, which is a mistake given that many non-comic fans are walking into the film without
background knowledge on any
of the three new
characters.
The fighting isn't that bad in Nights
of Azure 2, but the moves and available combos aren't anywhere near as fanciful in Fire Emblem Warriors and as for graphics, while the cut - scenes and
backgrounds and main
characters look great, everything else, like the enemies, look like they could have done with a
bit more time to flash them out.
She develops these
characters, gives the reader a
bit of background to Will's mercurial relationship with Amanda, and shows that even the seemingly hard Amanda has a caring side.
Characters and concepts are all introduced with a
bit of background to begin with, and cutscenes are replaced by motion comic - like sequences.
The downside
of this is that the human
characters can be a
bit lacking in
background or personality, including Tim, whose voice actor almost always sounds like he's half asleep.
But for the most part this section is here to remind those with a terrible memory just who's in the game, and to provide newcomers with a
bit of background info on the
characters so that they don't feel too lost, and it does this well as each
character gets a short but well written segment.
That's because in addition to the XP you'll earn through combat you'll also be rewarded with loot or varying degrees
of rarity to beef up your gear, Tokens to increase your reputation, and the narrative also helps to flesh out the various
characters and give a
bit more
background to the story.
With each detail and
bit of background we added to the
characters, the story itself also expanded.
This gives a nice added touch to the story and
character dynamics as you unravel the
bits and pieces
of each
of the
character's
background.
I would include a 32 -
bit RPG example as well, but in the 32 -
bit era (Saturn, PS1), there was much greater variety in visual styles with some games using 2D but with more detail, animation, and effects than in 16 -
bit RPGs (Breath
of Fire 3 - 4), some games using a mixture
of 2D & 3D (Grandia, Xenogears), and some games using 3D
characters on top
of prerendered or FMV
backgrounds (FF7 - 9, Parasite Eve 1 - 2).
The GameCube has some serious power, and this game showcases it well with fluid movements
of on - screen
characters and lush
backgrounds that are detailed down to little
bits of trash that blow across the court from time to time.
Whilst Yakuza 3 lost a
bit of its flair and became quite tame and monotonous at times, Yakuza 4 took the series back to the top
of its game with four playable
characters each with uniquely thrilling stories and
backgrounds.
A mixture
of simple 16 -
bit characters thrown into slightly polygonal
backgrounds.