Sentences with phrase «bits of character background»

Not exact matches

We were introduced to Cyborg, Aquaman, and The Flash very briefly in Batman v Superman, but despite a bit more information on each character, Justice League relies on its audience to already know something about them, which is a mistake given that many non-comic fans are walking into the film without background knowledge on any of the three new characters.
The fighting isn't that bad in Nights of Azure 2, but the moves and available combos aren't anywhere near as fanciful in Fire Emblem Warriors and as for graphics, while the cut - scenes and backgrounds and main characters look great, everything else, like the enemies, look like they could have done with a bit more time to flash them out.
She develops these characters, gives the reader a bit of background to Will's mercurial relationship with Amanda, and shows that even the seemingly hard Amanda has a caring side.
Characters and concepts are all introduced with a bit of background to begin with, and cutscenes are replaced by motion comic - like sequences.
The downside of this is that the human characters can be a bit lacking in background or personality, including Tim, whose voice actor almost always sounds like he's half asleep.
But for the most part this section is here to remind those with a terrible memory just who's in the game, and to provide newcomers with a bit of background info on the characters so that they don't feel too lost, and it does this well as each character gets a short but well written segment.
That's because in addition to the XP you'll earn through combat you'll also be rewarded with loot or varying degrees of rarity to beef up your gear, Tokens to increase your reputation, and the narrative also helps to flesh out the various characters and give a bit more background to the story.
With each detail and bit of background we added to the characters, the story itself also expanded.
This gives a nice added touch to the story and character dynamics as you unravel the bits and pieces of each of the character's background.
I would include a 32 - bit RPG example as well, but in the 32 - bit era (Saturn, PS1), there was much greater variety in visual styles with some games using 2D but with more detail, animation, and effects than in 16 - bit RPGs (Breath of Fire 3 - 4), some games using a mixture of 2D & 3D (Grandia, Xenogears), and some games using 3D characters on top of prerendered or FMV backgrounds (FF7 - 9, Parasite Eve 1 - 2).
The GameCube has some serious power, and this game showcases it well with fluid movements of on - screen characters and lush backgrounds that are detailed down to little bits of trash that blow across the court from time to time.
Whilst Yakuza 3 lost a bit of its flair and became quite tame and monotonous at times, Yakuza 4 took the series back to the top of its game with four playable characters each with uniquely thrilling stories and backgrounds.
A mixture of simple 16 - bit characters thrown into slightly polygonal backgrounds.
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