I don't
blame game companies for doing what they do, it's tough out there and with layoffs occurring everywhere, the game industry is taking a hard hot with the lack of money received by used game sales.
Not exact matches
When — as is often the case with a fabricated number — the
company fails to reach it, employee morale plummets, managers look like fools, and people start to play the
blame game.
Company management
blamed changes that Facebook made to making it more difficult for users to find
games.
I can't say I
blame him as he serves as
company president of his own studio (that was recently acquired by Bethesda) and he also has his directorial duties on
games like Vanquish and Shadows of the Damned.
We've heard the
blame game — how Ann Arbor isn't rallying around the troubled
company, how the publishers are being unreasonable for wanting money upfront despite a track record of non-payment by Borders, how e-books are the cause of the
company's problems and not poor management and lack of foresight.
We spoke with the pay day loan
company, sent multiple notices and we listened to a local branch versus head office
blame game.
The Scottish gaming
company RealTime Worlds closed its doors in 2010 after its much - hyped
game APB failed to bring in the expected revenue, and many
blamed its lack of a business model for its demise.
So while your rental
company and credit card
company play the
blame game, you can end up on the hook for the bill.
This was then
blamed on the casual
gamer, so that the 15 minute dungeons and PVP instances would not be
blamed on the
company.
Developers that actually create something new: RAD: The Order Evolution: Driveclub Zipper Interactive: MAG Superbot Entertainment: Playstation Battle Royal Potentially up for the chopping board: Project Siren: Gravity Rush SCE: Knack I don't
blame sony for cutting down
games that don't do well (Sony is a business 1st
company after all so don't forget that); I'm just not sure if your supporting evidences are convincing given your perspective.
Despite having server problems with the previous two Bad
Company games, both problems were
blamed on the fact that there were more players online than EA had anticipated, EA don't seem to have learned their lesson with Battlefield 3 player suffering horrible lag, problems joining
games, and problems joining
games with friends.
Despite having server problems with the previous two Bad
Company games, both problems were
blamed on the fact that there were more players online than EA had anticipated, EA -LSB-...]
But then again, any
company who
blames fans for the cancellation of a major
game obviously isn't thinking clearly.
According to the Gambling Commission's position paper, it's the third - party websites who are to
blame, but it'll have a quiet word with video
game companies «who may unintentionally be enabling the criminal activity».
Though you
blaming used
game sales shows your mind boggling ignorance, and you're just another example of why these
companies are allowed to get away with everything.
It's about protecting yourself in the
blame -
game played by the insurance
companies.
The
game uses a
game engine which was developed for War Z, one of the worst disaster stories of the indie gaming industry, and is supported by a
company owned by one Sergey Titov, who is widely
blamed for that debacle.
Resist playing the
blame game on a
company or colleague, talking about how impossible the problem is or was, and don't play «hot potato» and pass off the problem to someone else as fast as possible.