The player ship shoots out bullets in front and back direction to
blast off enemies all around the screen.
Not exact matches
Blast into battle against huge space destroyers in Arcade Mode, tackle endless waves of
enemies in Survival Mode and face
off against epic level guardians in Boss Run mode.
The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting
blasted from another
enemy somewhere entirely
off - screen.
It's up to you, a
Blasting Agent — presumably named as such given your penchant for obliterating the faces
off of your
enemies — to fight back a massive army of bio-engineered soldiers and genetic creatures hellbent on taking over the world.
On one mission you'll be carving through the
enemy with just a single
blast, and the next mission, literally, will have you destroyed in seconds as you face
off against tiny ships whose shields have suddenly become impervious to your weapons and whose firepower is seemingly equal in power to a freaking sun.
Run, jump,
blast, and transform your way through 12 challenging stages using abilities stolen from your
enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!Features: Classic 2D Action Transformed: Face
off against your 8 Mighty brethren & unlock transformations as you defeat them, granting unique skills!
Joining the high - damage Retro is the Sawed -
off shotgun, capable of
blasting an
enemy in half, as long as he isn't more than a foot away.
Abilities can be equipped such as micro missiles that are capable of locking onto
enemies, a laser pulse which shoots hi - intensity laser beams in all directions,
blast grenades that produce a large
blast radius, a grenade launcher that is capable of bouncing grenades
off walls and many more abilities.
Lock and load the electrifying Kilver and devastate
enemies at close range with a huge
blast of lightning, or fire bouncing projectiles
off of walls with the Reflector weapon.
Also also using your Unrelenting Force shout, you know, the FUS RO DAH shout and
blasting enemies (or companions alike)
off the Throat Of The World looks and sounds amazing.
Stun Mode is similar to Attack Mode, but lets the OWL use up its energy to create an area - of - effect shock
blast that turns
off all nearby electronics and stuns humanoid
enemies within range.
When Zealots take about 6 - 7 shots from a handgun to weaken for a melee to kill them
off for a time bonus, a player will often find it best to
blast a group with a shotgun and finish
off any surviving
enemies in the crowd with a melee that will finish them
off.
Geometry Wars: Galaxies delivers an all new mission - based campaign where players
blast -
off on action - paced quests across the galaxy, defending solar systems one by one, defeating waves of alien
enemies on new and classic Battle Grids.
The controls have been optimized for Nintendo systems, Geometry Wars: Galaxies delivers an all new mission - based campaign where players
blast -
off on action - paced quests across the galaxy, defending solar systems one by one, defeating waves of alien
enemies on new and classic Battle Grids.
You can
blast enemies with ice or super stomp them
off the side of tall building.
Via the use of gems collected by
blasting enemies down and shooting space crystals
off the walls, you can upgrade them; increasing and reducing attack and reload time, respectively.
Stunts from the first game return but they actually serve a purpose instead of being an annoying trophy (I'm looking at you knock 5
enemies off a building with the alpha
blast move stunt).
If you never played Robotron 2084 first
off you've made a mistake, and it's the golden age twin - stick shooter where you have to focus on both saving humans and
blasting enemies.
After 10 stages you'll face
off against one of the game's 4 bosses, and while none of them are particularly memorable (besides the unusually named second boss), they do a good job of breaking up the game's usual rhythm of just
blasting away at waves of
enemies.
While ground combat is mostly suitable for fending them
off, the motorcycle can
blast grenade - like projectiles that destroy
enemies with a couple of well - timed shots.
Still, Rocket Knight is a
blast and you feel satisfied when you go ricocheting
off walls and take out a line of
enemies immediately after.
Being able to bring the gun up to your eye and see through a realistic holo - scope as you're picking
off enemies from a distance, or quickly hip firing your shotgun to
blast an alien out of the air is an experience only had through VR and a gun peripheral.
MBG's Shoot1UP enables the player to control a whole fleet of ships by collecting 1UPs which I found really innovative for a shmup, and wiping the
enemies off the screen with the united shooting power of the phalanx is an absolute
blast.
Graceful Explosion Machine was first shown
off for Switch at the Nindies Showcase with the following description: Skillfully pilot the advanced Graceful Explosion Machine (GEM) fighter while
blasting swarms of crystalline
enemies with your ludicrously overpowered quad - weapon array.