The Threat (Warner Archive), a 1949 programmer from Felix E. Feist, opens with a rat - a-tat energy, quite literally: a prison break, a whining siren, and then the almost unbroken
blasts of machine gun fire standing in for a musical underscore during the opening credits.
Not exact matches
Every fat cat from Las Lomas Polo is shadowed wherever he goes by five or six escorts, and Spider Salazar is even worse; ever since he struck it rich he's had himself protected by a troop
of thugs trained in Israel, and that night Spider, who hadn't been on a horse for months because he was clogged with cholesterol and had to content himself with watching from the stands, that night Spider, who was completely plastered, ordered them to bring him the most spirited horse, a big, imperious bay called Parsley, and if I say «called,» Agustina princess, it's because no one calls it anything anymore, since in the darkness, the mud, and the commotion, Parsley lost his temper and threw Spider, slamming him against a rock, and then some genius
of a bodyguard, a guy they call the Sucker, had the brilliant idea
of teaching the horse a lesson by
blasting it with his
machine gun, leaving it riddled like a sieve with its hooves pointing up at the moon, the most pathetic little scene imaginable.
Take your pick from pistols, shotguns, and
machine guns to katanas, scythes and even a chainsaw to
blast, slice and dice your way through the hordes
of demons threatening the world.
Your ship starts with the usual genre staples: a
machine gun / blaster cannon with unlimited ammo and a finite set
of bombs for
blasting bigger baddies.
Before you know it, there's been some sort
of energy
blast from the time
machine, your brother William shows up pointing a
gun at you and acting hysterical, Paul has disappeared into the time
machine, and you've inherited some sort
of time - manipulation abilities from the resulting explosion.
The sounds
of the weapons such as the rocket launcher, the laser rifle and the
machine gun will fill your speakers with their satisfying report as you
blast the alien insects back to where they came from.
-- Weapons Galore:
Blast your way through using a variety
of weapons from
Machine guns to Cannons and Rockets.
Get ready to crush your opponents with rapid - fire
machine -
gun blasts or launch mines causing devastating damage with 3 brand - new Battle Modes: «King
of the Track» «Survival» and «Accumulator Rumble».
Dual wielding the pistols has them act more like
machine guns than revolvers as the player
blasts away hoards
of incoming enemies using both right and left hands to aim.There are also platforming sections that act as bridges between the shooting sections and serve as transitions to new scenes and locations.
If you are handed a huge
machine gun with endless amounts
of ammo, it isn't that scary simply because you know you are most likely going to
blast your way out, like Dead Space 3.
Get ready to crush your opponents with rapid - fire
machine -
gun blasts or launch mines causing devastating damage with 3 brand - new Battle Modes, «King
of the Track» «Survival» and «Accumulator Rumble» to test your appetite for destruction.
I actually had to turn down the volume in my head set at one point due to the thundering sounds
of my
machine gun blasting.
Swarms
of surrounding enemy vehicles appear in all shapes and sizes (although in only one colour - black, would you believe) from SUVs with mounted
machine guns and mines to cars armed with spiked wheels that are just asking to be
blasted with your side shockwave.
Like previous DOOM games, you can,
of course, end the lives
of every creation
of hell that comes between you and the next demon that crosses your path in a variety
of ultra-violent ways, such as
blasting them to pieces with a shotgun, mowing them down with a
machine gun or slicing and dicing them into bits a chainsaw.