Grail to the Thief was created due to the dearth of
blind accessible games.
Not exact matches
«My hope,» he adds, «is that
game designers will soon be able to build
game systems from a suite of tools that are similarly intuitive and functional to the RAD, and make their video
games equally
accessible to people who are
blind.
There has been a fundamental tradeoff between preserving a
game's full complexity and its pace when making it
blind -
accessible.
He goes on to discuss things that have already been done for the
blind when it comes to
game accessibility, and lastly, he talks about what could be done to make
games more
accessible in the future.
Even if your
game is mechanically suited to
blind accessibility and has a solution like one of the above implemented for
accessible UI, either on its own or in conjunction with gameplay
accessible through sound design, that's no guarantee that the
game is
blind accessible.
Mainstream
games with audio -
accessible gameplay, such as Killer instinct, would still benefit from screenreader accessibility as cost effective way to make their UIs
blind accessible, and the UIs for dedicated audiogames are often based on screenreader compatibility too.
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game without video - where ears replace eyes!Discover the original, innovative sensory experience of binaural 3D sound.HEADPHONES ARE COMPULSORY!AUDIO
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GAME FULLY
ACCESSIBLE TO
BLIND AND VISUALLY IMPAIRED PEOPLEYour eyes will be of no help.So close them, sharpen your hearing...
Ori and the
Blind Forest was one of the two Indie
games that took center stage at Microsoft's Press Conference, its beautiful hand drawn art style seemed to make things very visually
accessible, and it's platforming seems to be very forgiving, but since they didn't show actual gameplay, who knows.