Sentences with phrase «blind fire»

It's just disappointing that other mechanics, like blind fire and enemy AI, didn't see a similar overhaul.
So many people think the cover system does nt work, but they do nt realise, there is no need lock to a wall unless they are going to submit blind fire.
Taking cover isn't a viable way to stay out of damage as the game lacks blind fire, forcing you to stand fully outside of safety to take a shot.
However, in contrast most games, which allow you to headshot enemies with a pistol from hundreds of feet away, the majority of the guns in Dog Days have the accuracy equivalent of blind firing in most other games.
You can also blind fire if needed when you are shooting.
Now, actually killing someone or even just hitting them using this can be damn - near impossible, but the real trick of blind fire is that it can be used to propel you around, especially in zero - gravity.
Lift the controller above your head and blind fire away
Lean out of cover to get a view, «look» down the sites of the Aim controller, or lift up the controller to blind fire at any threats.
Headshots, blind fire kills, and kills with explosions are just a few ways to get ACES points to unlock weapons.
Blind fire reduces accuracy quite a bit, but it works quite well for tense shootouts.
The cover system is more basic than Gears of War as you can't point and advance to forward cover, although you can still roll from cover to cover and jump over it and move forward that way, whilst blind fire is also an option if you feel the need to sit tight in your current position (when lead is flying everywhere it comes as an easy recommendation).
The game play is similar to that of it's predecessor, Red Orchestra: Ostfront 41 - 45, but does feature new game play elements such as blind firing and a new covering system.
This blind fire in his belly sustained the Church.
Aiming and shooting is done with the triggers and there is also a blind fire and first person aim.
As one would expect, players will be able to blind fire, peak out from behind cover, and even perform execution moves during combat.
Now you can expect things like object cover shooting, blind fire, soft targeting with limb specific zooms, and an overall improved scheme designed to give the player more control of the action then ever before, with an over the shoulder mode, a» la Gears of War and a free - aim mode when driving included.
I often found myself getting shot by a guy off to the side I hadn't even noticed yet while trying to kill another guy directly in front of me because there is no blind firing while in cover.
Uncharted 2 is a good example — it's mostly the same as Uncharted 1 but by making a few tweaks here and there (blind fire, better grenade controls, smoother stealth & melee, more locale variety, etc.), they turned a pretty good game into a great one.
Characters are supposed to be able to aim over cover and take shots, or blind fire to protect themselves by not exposing their bodies.
For example you can raise the Aim to view through the iron sight or hold above your head to blind fire.
However, blind fire is woefully inaccurate (go figure), almost to the point of being useless.
Aiming and shooting is done with the triggers and there is also a blind fire and first person aim.
With a third person, over the shoulder camera view you'll be sprinting, sticking to cover and aim or blind firing your way through large groups of enemies through a variety of different environments within Victorian London, from the streets of Whitechapel, the shipping yard of Blackwall Docks, to inside and outside of a luxury zeppelin and more, each extensively detailed as the next.
Blind firing is an enigma in Operation Raccoon City; at times it seems to do absolutely nothing, while other times it would clean an entire room of enemies for me.
An intuitive cover system frees the player from having to press a button to snap into cover as she will do so automatically (although she does lack the ability to blind fire).
Blind Fire: Unleash a barrage of bullets at your enemies from the safety of being behind cover.
And the blind firing is actually cool in this game.
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