Sentences with phrase «block enemy attack»

Fighting with a sword and shield is pretty intuitive as well; you need to slash where the enemy has no armor, and hold up your shield in the right way to block an enemy attack.
These gifts allow you to for instance speed up or create shields to block enemy attacks.
The remote play control scheme has been fully optimised resulting in performing a vertical attack being re-mapped to the top right of the touch screen, toggle targeting between enemies moving to the bottom right of the touch screen and sprinting when moving mapped to the bottom left of the touch screen; therefore producing a comfortable remote play experience, especially considering that the horizontal attack and blocking enemy attacks are naturally mapped to R and L respectively.
* Show off your swordsmanship, block enemy attacks, and use special skills, all through the simple and intuitive use of the Wii Remote!
You use light and heavy attacks to build combos, punctuate those combos with flashy AoEs and finishes, and dodge and block enemy attacks in - between.
Each character class has their own unique ability and stats; the barbarian has a ton of health (but isn't really good at magic), The paladin is able to block enemy attacks by hitting triangle (which depletes his mana instead of health) and the miner (which I found myself using a lot) gets more money from chests, enemies, and furniture.
Weapons can also be used as melee weapons, which can also block enemy attacks.
There will be a «Rage» feature, which according to Sawatari will be an «attack multiplier» as Gladio's Rage increases the more he blocks enemy attacks.
Launch a fragile sculpture that knocks enemies back and blocks enemy attacks for 1.5 s.
There is a power bar which you can charge by successfully blocking an enemy attack, or by hitting an enemy.
Flicking between stances with the right stick, holding your weapon in any of the three will ensure you're blocking any enemy attacks coming from that direction.

Not exact matches

ISIS is quite happy with the status quo of Israel attacking, or at least putting pressure on, their main tactical enemies (Shia block in general, in the personification of Hezbollah).
Funny thing about the marine in close combat is, that you can defeat predators and xenomorphs easily as you can block light attacks and shoot the enemy before he can hit with his heavy attack.
The mechanics are relatively simple to understand: enemies can attack from three directions (up, left or right) and your character can block any of these attacks as long as the correct direction button is pressed.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
The Left trigger can be used to block or roll away from attacks, while pressing it at the exact moment an enemy attacks will perform a counter attack.
Taking up the mantle of describing the gameplay itself was, Origami Killer describing them as «perfect» due to the lock on system working well, the strategic dodging, blocking and learning of enemies» attacks.
The game does give you numbers indicating how strong your attacks are, but there's also no reward for defeating most enemies, save for rare health drops or restoring mana via blocking attacks.
You also gradually earn the choice to interact a little more by pressing a button at the right time to do extra damage or make use of special abilities such as blocking an enemy's attacks.
The film is based on J.G. Ballard's acclaimed 1975 novel of the same name: «When a class war erupts inside a luxurious apartment block, modern elevators become violent battlegrounds and cocktail parties degenerate into marauding attacks on «enemy» floors.»
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
«When a class war erupts inside a luxurious apartment block, modern elevators become violent battlegrounds and cocktail parties degenerate into marauding attacks on «enemy» floors.
You don't really have much freedom in how you execute your attacks so you can simply block and attack enemies however even the blocking feels optional.
Majority of the enemies can be easily taken out without having to resort to blocking their attacks.
Each playable character uses elemental attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts of air at enemies that generally disappear amid colorful puffs of smoke.
If your Soul Gauge is empty, Velvet will be less effective in combat and enemies will block and parry attacks.
Human enemy AI is being improved for all types, making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.
Human enemy AI has been changed across the board, so all enemy human types should be better at using cover, blocking attacks with shields and countering.
The best defense of SS motion controls is the enemies blocking attacks from certain sides.
If you think swinging the WM + from one side or the other to attack a blocking enemy adds enough gameplay that it's worth alienating many players, then by all means keep advocating your position.
Emphasis is placed on a slow, methodical pace and precise timing in order to block attacks, as well as prioritising enemies and ensuring that you don't get surround.
Both of these require a special kind of energy to use which can be gained in a few different ways, but the primary method during combat is to perform unbroken chains of moves and block attacks, thus causing enemies to drop special orbs that you suck up.
The downside is that as your own speed increases your sword forms blue arcs in the air, making it a bit harder to judge enemy attacks and either block them or dodge them.
Not only does failing to do so this ruin any sense of power and weight your attacks are supposed to have, but there also appears to be no discernible pattern behind when enemies will be staggered or when they'll shrug your blows off, creating an awkward rhythm to combat and making it hard to get a good combo going as you'll find yourself either constantly getting hit or blocking / dodging.
The core mechanics are simple enough: X is your direct, heavier attack while Y offers up sweeping moves capable of hitting multiple enemies at the same time, and the left trigger takes on the role of both dodge and block.
Blocking an attack is as simple as holding down the correct button, but to launch a counter-attack (riposte) requires very precise timing, and therefore an eye for enemy attack patterns as well.
There is a roll that helped with evading enemies, but I wanted a simple block or counter attack to help manage the onslaught of enemies.
Swords of Ditto will throw a lot of enemies at you, and unfortunately there is no way to block any of their attacks.
Like in the previous titles, you can block for a few seconds, and if you block right as an enemy attacks, you will instantly fill up your justice meter.
Attacking with the cursor positioned to an enemy's left flank will make you attack from that direction, while holding the cursor over the enemy will allow you to block incoming attacks.
This means that rather than button mashing and swinging your weapon wildly in their general direction of your enemy the attacks and / or blocks and parry's now have the freedom to be direction specific when you perform them.
Besides the normal attacks, Senua can block, kick (for enemies with shields), dodge, and slow time down with a focus ability.
There are two main types of blocks, one is an attack block and the other is an enemy block.
These are light and heavy attacks, and both your characters and the enemies can use them as well as block with Square.
The goal is to level up the attack blocks in order to knock out the enemy blocks that are a higher level.
To do so, Shovel Knight has three abilities, a standard jump, a shovel attack that can hit foes or dig up dirt blocks or piles, and finally a pogo - like attack that can hit enemies from above and cause Shovel Knight to bounce.
It's a third - person action RPG in which you hack and slash enemies and block and parry attacks.
When you attack, block or dodge will determine survival, as well as the power you put behind an attack and how close you stand to the enemy.
That's right — no dedicated block or parry, and no way to dash out of the way of enemy attacks.
There are only three commands you need to learn, holding the right cursor key makes your hero block, tapping the left cursor key does a quick strike, while holding left charges a power attack that can break the enemy's defence.
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