Guard breaks are an unblockable stun attack that keep your opponent from standing in one place and simply
blocking everything you throw at them.
Not exact matches
If all of that
throws you off your base game of saving and investing (e.g., if you defer investing your contributions for a year or two because you have to find a bigger
block of time to plan out where
everything goes, or if you ignore rebalancing because it's too hard with
everything in separate accounts), then it's not worth the potential savings (this comes back to execution risk).
HOW TO BLOCK A REVERSAL: If you're fed up of your opponent reversing absolutely
everything you
throw at him then
blocking his reversal is the way to go.
Kill the horde of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to
throw flame to the enemy; BARRICADES, to
block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send
everything flying with its strong TNT head... Use all with the different kind of arrows and do individual, radius or multiple damage.
Throw everything you will find, vegetables, weapons, apples, rocks,
blocks.
About one - fifth of the junk — which includes
everything from footballs and kayaks to Lego
blocks and carrier bags — is
thrown off ships or oil platforms.