But the description of traditional coverage in the article — involving shooting with multiple cameras — isn't the classical Hollywood method, which would be to re-shoot
at least parts of the scene again and again from
different angles, usually involving extensive re-lighting (and even slightly
different blocking) for each new lens and camera position.
Players jump between various enemies in quick succession,
blocking and slashing
at different angles, an act I actually found more satisfying on my iPhone 6s Plus when compared to the PlayStation Vita.