The simple but deep rock - paper - scissor structure of DOA's fights, where
blocks counter strikes and throws counter blocks, creates a delicious base for the pyrotechnics layered on top of them.
Not exact matches
All of the
counters,
blocks, dodges and
strikes will be instantly familiar to anyone who's played any of the now trio of games in the main series.
All of the basics work pretty well, and even though the game actively dissuades combat with its ranking system its implementation of
blocks,
counters and weak / strong
strikes is solid.
When the bar fills the enemy will attack and if you time your
strike right you will
block the attack leaving the enemy open for a brief moment to unleash a
counter attack.