Later memory sequences get incredibly involved, as hazards are introduced that will either move
your blocks in a specific direction or force you through areas that will not allow you to spawn blocks at all.
Not exact matches
This means that rather than button mashing and swinging your weapon wildly
in their general
direction of your enemy the attacks and / or
blocks and parry's now have the freedom to be
direction specific when you perform them.
Blocking and dodging leave opponents open for counter-attack, and players can perform successive swipes
in specific directions to perform combo attacks.