I did like it — and the balaclavas with a third
bloodshot eye sold in the back of the studio, the spin bike hanging from the ceiling customized with designer Zana Bayne's S&M - inspired leatherwork, and the neon pink eyes watching over the basement changing rooms.
The challenge came from keeping your character fed, watered, liked, protected, healthy, and well - rested while you ran about doing your good work, and inevitably three hours into the game you were controlling a sickly man with
bloodshot eyes who
sold razorblades to children so he could afford more coffee and maybe repair his galoshes with the change.