During missions, you can
find blue coins used to purchase packs of loot (packs can also be found in campaign missions).
With twice the number
of blue coins as there are Shine Sprites, collecting them all may have made for a fun sidequest, especially seeing how some of them are so esoterically hidden (stand on a certain platform and squirt the moon!)
Gameplay thus focuses on completing tasks, beating bosses, and collecting
blue coins in order to collect more Shines!
We'll need to assume that many of the
more blue coins are ones that may be lost right now and include Satoshi Nakamoto's holdings.
In addition to their effects from 3D Land, they can once again
spawn Blue Coins.
Blue Coins also return and are able to be traded in Delfino Plaza for Shine Sprites at ten coins per Shine.
They serve a greater function then previous games, triggering an event rather than turning blocks into coins or
revealing Blue Coins.
Additionally, starting from New Super Mario Bros., P Switches, when pressed, sometimes
make blue coins appear, as well as everything prior.
They are found usually by ground - pounding on Blue Coin switches or defeating certain enemies such as Boo or Mr.
I. Blue Coins are worth five regular Coins when collected.
On some occasions, they likewise cause arrays or groups
of Blue Coins to appear on - screen.
The blue coins feel like padding — content for content's sake.
In all other Mario games,
Blue Coins are just coins that count for 5 coins or something similar, but here you must collect 10 to get a Shine Sprite (the Power Stars of this game).
There are 120 Shines Sprites, just like Super Mario 64 had 120 Stars, but 24 of those Shines come from
these Blue Coins, which are hidden everywhere in levels to the point of being ridiculously difficult to find.
Also frustrating are
Blue Coins.
Since Harada mentioned that part of the reason they are trying this model is to to grow the player base, it makes sense to give new players a place to hone their skills before losing
their blue coins and tickets!
Wii, Coins, Red Coins, Dash Coins,
Blue Coins and Star Coins return.
If a fighter steps on one,
Blue Coins will temporarily appear among the ordinary Coins while the P Switch music plays over the stage music, as in the New Super Mario Bros. series.
In some places, there are larger yellow coins and
blue coins that can only be obtained by spinning Baby Mario and Baby Luigi through the air and into the tornado, making them soar farther and descending to collect the coins.
All serve the same function (
the Blue Coins replace the Silver Coins), including the Red Ring reappearing.
Blue Coins are either part of completion of a game or another way of getting more coins.
In Super Mario 64, where they first appeared, they are found by defeating certain enemies or ground - pounding
a blue coin switch.
Blue Coins are found in hidden parts in Super Mario Sunshine, and are required in order to complete the game 100 %.
In Wario Land 3, there are regular gold coins worth 1 coin, and gray, red, green, and
blue coins, all worth ten.
Yet, the game has just as many Shine Sprites as 64 had Stars (120), with a decent chunk of twenty - four of them being obtained by trading
blue coins to a raccoon in Delfino Plaza (ten blue coins for one Shine).
By simply making them a means to get every Shine Sprite, it makes it feel as though both the Shines and
the blue coins were only partly realized.
I would have much rather had the game spent more time crafting another level or two for those additional Shine Sprites, and thinking of something more unique to do with
the blue coins, then simply slapping them together in what really feels like an effort to save time.
version, thus allowing Nintendo to fix all of those niggling details, such as the camera, event - based progression,
blue coins, and so forth.
Blue coins are earned through purchase, reviews, pre-orders, answering questions from other users and through submission of user created game guides.
As you move around Middle Earth you collect Gold, Silver or
Blue coins.