Sentences with phrase «body animations»

So the much touted faces and performances are indeed great, with only the stiff body animations dragging down the former two's prowess.
Main story cut scenes tend to be very well done and across the board these are the most natural body animations I've seen in an Assassin's Creed title.
Ikinema's RunTime technology is a real - time full body animation solution that can procedurally generate poses and animation during gameplay on human and fictional creatures.
The engine feels underpowered, constantly loading between rooms, micro freezing (1 / 8th second delay) between camera angle switches, clunky body animation (almost all the focus was on the faces).
And finally the believability created by the astonishing facial animation is slightly dented by the occasional body animation that feels completely out - of - place.
«We've been pushing the boundaries of what's possible with digital humans, with realistic facial animation, skin shading, hair technology, eyes rendering and body animation tools,» Sweeney says.
Naughty Dog's [reference is to capture the actors» face and body animations in the same take, while also insisting that actors in the same scene are all recorded together.
The methods used by developers Quantic Dream track facial, voice and body animations simultaneously to create a true performance from the actors, and result in the most realistic and emotionally charged and gameplay experience to date.
You first get to play a slow and needless tutorial as Marian — who wears hotpants and a golden karate gi top with nothing underneath so the developer could showcase some horrid soft body animations — but then she gets gunned down as she did in The Revenge, and it's up to Billy and Jimmy to go out and get exactly that.
While kids are interacting and playing with the real doll, the virtual version of it, inside the app, responds with giggles, laughs, and full body animations that provide even more feedback than the doll's LCD eyes are capable of.
Even though their facial animation was done by hand, motion capture was used for each character's body animations.
It would be even more impressive if the game instead used a bunch of disembodied heads, because the body animations that accompany the former don't hold up.
All our actors did an amazing job, but their performances were captured in two parts: first we filmed all body animations, then we recorded voice and facial animations in a sound booth, hoping everything would synch together.
The facial and body animation is outright staggering.
Besides your okay - at - best protagonist character model, everybody else looks extremely dated, with incredibly archaic facial animations, body animations, polygonal count and even the fact most of their joints don't actually move.
With Heavy Rain, we did what many games do — split performances, recording a voice on one side and a body animation on the other, putting everything together and crossing your fingers that you get a consistent performance.
As per my initial thoughts here one of the main criticisms Mass Effect Andromeda has faced is the very average facial and body animation.
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