Sentences with phrase «bomb arrows at»

The goal is to shoot the bomb arrows at the pink parts of the Divine Beast Vah Naboris» feet.
Not to mention, Revali can fire three bomb arrows at once with perfect precision from the air.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab

Not exact matches

At the beginning, I used my bow and arrow for everything, even when it was just slowly chipping away small bits of damage; by the end, I was smoothly and swiftly switching between shooting fire arrows at flammable fuel tanks, tossing shock traps on the ground to stun robots, and lobbing ice bombs that could freeze enemies in place and open them up to further damagAt the beginning, I used my bow and arrow for everything, even when it was just slowly chipping away small bits of damage; by the end, I was smoothly and swiftly switching between shooting fire arrows at flammable fuel tanks, tossing shock traps on the ground to stun robots, and lobbing ice bombs that could freeze enemies in place and open them up to further damagat flammable fuel tanks, tossing shock traps on the ground to stun robots, and lobbing ice bombs that could freeze enemies in place and open them up to further damage.
You'll use a boat to move from one island to another, there are bombs and arrows to collect (fire one through flame to create fire arrows), smash ceramic pots, cut tufts of grass with the sword to reveal coins, fight patterned - based bosses found at the end of environmentally themed dungeons, and a spinning sword attack.
One gameplay mechanic that differs from the source material is a levelling progression system that raises the ceiling for the number of bombs and arrows that can be carried at any given time and decrease the amount of mana spent on magical attacks.
Hero mode slightly improves another issue with this game and that is that you actually have reason to spend money do to the game having no fairy fountains (throughout most of the game) and not hearts being dropped, this also showed that the game has a desperate need to refill your bombs and arrows through sets found in chests, I think if there was some sort of shop at the entrance of each dungeon it could be a better design choice.
Most of these chests are found at the beginning of the dungeon, mostly serving as a hint that he can use Bomb Arrows on the hanging blocks of stone that when knocked down can act as a stepladder of sorts, as most allow Link to climb on top of them so he can reach a higher ledge.
Garrett has a bag of tricks at his disposal such as water arrows that extinguish flame light sources, blunt arrows that can trigger distant switches, flame arrows that can relight said flames or set enemies alight, and a flash bomb to fling when spotted.
Lara is more experienced now, and more adept at thinking on her feet, so naturally she is a PhD - level engineer, and can craft anything from rucksacks to arrows to tinned bombs, yes bombs.
- dungeon maps are a 3D model - specific locations you need to pursue are marked - can't see a floor - by - floor layout - no compass - dungeons are smaller and less labyrinthine - dungeons have a friendly voice guiding you that offers general hints and warns you of the boss - this voice is not heard outside of the dungeon, and Nintendo has not mentioned who the voice belongs to - dungeons do not hide items that are required to complete the dungeon - bosses won't be based around a singular dungeon - focused item - when you find a dungeon, you need to make sure you have everything you need, and lots of it - one dungeon has pockets of a poisonous, sentient liquid that hurts to touch - this substance is called malice, and little eyeballs will sprout from these patches - attacking the eyeball will clear away the malice and sometimes constituted a small puzzle - diamond - shaped switches that can be activated with an attack are present, and still react to your sword, bombs or arrows - in one dungeon, after activating a switch with his Sheikah Slate, Link was able to control the dungeon slightly - when looking at the map, he could tilt the dungeon in order to open new paths or to make blocks and switches slide around
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
At her disposal is a satisfying array of creative weaponry, including bows with multiple types of arrows, bomb slingers, mines, and a couple of cool tools called a tripcaster — which quickly creates tripwire traps of varying types that can shock, blast, or freeze an enemy — and a ropecaster, which can tangle an enemy's legs.
FEATURES: * Console quality content for a memorable experience * Explore 64 enchanting levels from the 8 majestic worlds, each one with new challenges and treasure * Unlock all 9 outfits with unique special powers and play in different ways * Each world has an otherworldly boss that will stop at nothing to destroy you * High definition graphics, beautiful story and unique characters * Use your bow and arrows, bombs, and other cool weapons * Great controls specially designed for touchscreen * Sticker album to complete and trade stickers with your friends * Sync your save game progress on any device using a Facebook login DISCOVER STARLIT ADVENTURES!
This part feels like needless padding because at this point in the game players are pretty powerful — in my case, I breezed through with the One - Hit Obliterator and bomb arrows.
There was no shortage of things to buy there at all, between potions, arrows, bombs, keys, shields, bait, candles and the Blue Ring, and there were also two expensive bomb upgrades to buy.
We found it best to use our War Bow or Sling to toss Freeze Arrows and Bombs at it, which slowed it down enough that we could hit it reasonably well.
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