Not exact matches
Luis Caballero
scored the
game's lone goal in the 35th minute, and it was a
bomb.
The Cougars
bombed poor little Texas at Arlington 130 - 75 and Valparaiso 158 - 81, breaking the major - college
scoring mark in the second
game.
So hopefully they will take notice of Wenger's comments about the need to remember about the defensive side of the
game and not just go
bombing forwards, even though he accepts that creating and
scoring goals is one of the main strengths of the Gunners.
BUT there's not many and they cost an absolute
bomb while we already have a player
scoring at over a goal every 2
games (which is generally considered a decent striker stat).
FSU settled for field goals (and missed them all) on its first three chances, while the Heels
scored five touchdowns in eight chances before
bombing in the
game - winning field goal at the buzzer.
One
game for instance, might be a regular point
scoring content whilst another might be a
game of tag where the person who is «it» has a
bomb ticking down on them which can only be removed by «tagging» another player with their disc.
Still a good
score, but i can see how someones enthusiasm for the
game coud wane if you were trying to
bomb through it for a review.
It's important that you observe the playing field, plan and then execute your moves in order to achieve a high
score, and when the
game throws
bombs, timers and enemies at you, matching gems becomes a taxing and surprisingly habit forming ideal.
Also in the news, renowned video
game critic, Jeff Gerstmann from Giant
Bomb put out a pseudo review today (the actual review and
score won't be posted until Titanfall multiplayer server infrastructure is tested) stating «The frame rate in Titanfall is uneven on the Xbox One and though it's usually fine, it can get downright nasty in specific situations.»
I mean, I'd be right there with you if you simply had said that
gamers can be extremely whiney and nitpicky over the smallest things that don't really matter, or that they use horrible tactics like
bombing Metacritic user
scores, or filing FTC complaints -LRB-!)
Events here include Carnage, a
game mode where the aim is to finish as close to the front as possible while
scoring as many points as possible from destroying your opponents and the environment, Beat the
Bomb is a check point style race where you have a bomb on board, and have to hit the next checkpoint before it goes of resetting the timer, Keep the Flag is pretty obvious and finally Stu
Bomb is a check point style race where you have a
bomb on board, and have to hit the next checkpoint before it goes of resetting the timer, Keep the Flag is pretty obvious and finally Stu
bomb on board, and have to hit the next checkpoint before it goes of resetting the timer, Keep the Flag is pretty obvious and finally Stunts.
Thankfully, the Stadium
game type scratches that itch a little better, allowing players to partake in mini-games such as the «Home Run Contest» essentially knocking a sandbag as far as you can to get the highest
score; «Target Smash» where players hit a
bomb into an assortment of stacked blocks with targets inside «Angry Birds» - style; and my personal favorite, «Multi-Man Smash» where players are given only one life to battle hordes of CPU fighters.
If you're unfamiliar with review
bombing, it's basically an act where people who are upset with a developer take their frustrations out by posting poor review
scores for their
game en masse, often upvoting the negative reviews at the same time to actively try lowering a
game's overall user rating.
This includes items such as
bombs that you can use during the
game and blue gems that help boost your
score.
You'll find some great
games to level up your character during your career including keeping a rally going with huge wind fans blowing on you around the court, trying to keep a giant
bomb from exploding on your side of the net, breaking clay plates, herding baby chicks, and even
scoring on a soccer net with a goalie and defenders in the way.
The amount of tools you get deep into the second Batman
game, like the ice
bomb and the remote electrical charge, give you numerous ways to creatively deal with Gotham's thugs and send your
score soaring.
★ Arrange diamonds together to get
score - Nice, clean graphics and smooth
game play - Match 4 jewels can win the jewel's
bomb and 1 lighting.
Game mode threats that include randomness will favor the highest
scoring player, therefore targeting him (like the
bomb in Bomb Tag and the rocket in Rocket
bomb in
Bomb Tag and the rocket in Rocket
Bomb Tag and the rocket in Rocket Run)
Since then, the
game has also launched on several additional platforms, been awarded a plethora of stunning review
scores and has received dozens of awards from major publications — including PlayStation Blog's «Editors Choice 2015,» Hardcore
Gamer's «Best of 2015,» Giant
Bomb's «Top Games of 2015,» and more.
One
game for instance, might be a regular point
scoring content whilst another might be a
game of tag where the person who is «it» has a
bomb ticking down on them which can only be removed by «tagging» another player with their disc.
In this mode there is a 60 second limit, the fruit and
bombs are thrown but this time the
bombs don't end your
game instead they deduct 10 points from your
score.
Bombs in this release don't end the
game; rather, they deduct 10 points from the player's total
score for the
game if accidentally sliced.
It's important that you observe the playing field, plan and then execute your moves in order to achieve a high
score, and when the
game throws
bombs, timers and enemies at you, matching gems becomes a taxing and surprisingly habit forming ideal.
Meanwhile, the user
scores are even worse, as the
game was review
bombed with a whopping 0.8 negative review
score.
There also is a new device called G -
Bomb, used by the alien flagships, which you can get by destroying him and use against the enemy.Finally, the
game features a variety of options — one or two player modes, three difficulty settings, adjustable
game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the
game with digital joysticks), and a high
score table to round it all off.
Steam is full of reviews prior to release,
games regularly get
bombed with hundreds of thousands of downvotes whenever the developer does something people don't quite like, and then there's the questionable merits of a five star or ten point
scoring system when people gravitate to the very extremes.
Score Rush Extended only uses four buttons on the controller, two of which are the thumbsticks to move and fire, with R1 and R2 being to slow your ship down (precision is key in some of the tougher parts of the
game) and trigger
bombs, respectively.»