If the film happens to raise awareness, then that's more
bonus than objective.
Not exact matches
The campaign progresses with dynamic
bonus objectives that change on different playthroughs, giving more replay options
than ever before.
Points are awarded for completing principal
objectives and side quests with
bonuses paid for swift times, mercy runs (no kills other
than designated targets), minimal alerts and the collection of Thief Tokens secreted in each level.
These
bonus levels are, ironically, quite a bit more interesting
than the main game as they tend to have more varied
objectives like killing 30 zombies before they hobble over to the other side of the screen.