Sentences with phrase «boosting defense spending»

But the more libertarian, limited - government wing of the party generally prioritizes cutting domestic spending over boosting defense spending, and has pushed back against the February deal as allowing profligacy on all fronts.
Boosting defense spending is not just something the U.S. wants, CFO of the aerospace and logistics company Thales told CNBC.
But there are reports that Senate leaders are close to a deal on a two - year budget that would boost defense spending and spending on domestic programs the Democrats want.
The document reallocates more than $ 54 billion from government entities like the Environmental Protection Agency, the State Department and even NASA to boost defense spending by the same amount.
* China boosts defense spending by 8.1 pct from 2017.
Pompeo planned to keep up pressure on NATO's European members, particularly Germany, to live up to their past pledges to boost their defense spending.
The strategy continued into 2017, reports Elana Schor in Politico, when «All but four of the Senate's 48 Democrats [in December] warned congressional GOP leaders against pursuing a government funding plan that would boost defense spending for the rest of the fiscal year while leaving domestic priorities at current levels... Some Senate Democrats began pushing back... as House conservatives pitched Republican leaders on a full - year hike for the Pentagon paired with a continuing resolution for domestic programs.»
Democrats are unlikely to go along with any appropriations that boost defense spending while simultaneously trimming nondefense, as the omnibus does.

Not exact matches

In particular, we think select defense companies could benefit from Macron's plans to boost spending on security.
Congress set the current funding deadline of Friday, March 23, in early February, when party leaders arrived at an agreement to boost domestic spending by $ 128 billion and defense spending by $ 160 billion over two years.
Trump made his case for a massive boost in defense spending by rallying shipbuilders and sailors aboard a next - generation naval aircraft carrier to get behind a «great rebuilding of our military might.»
The spending plan includes a big boost in defense spending, and to pay for that, the budget deeply cuts mandatory spending programs such as Medicaid and food stamps.
The proposed cuts signal President Trump's pledge to slash domestic spending and boost the defense budget.
This year's resolution, approved by the House Budget Committee earlier this month, has tax and entitlement reform as its major goals, but also recommends a big boost for defense discretionary spending at the expense of nondefense discretionary spending — a recommendation similar to what the White House proposed.
Basic and applied research would increase by 2.6 percent and 2.9 percent, respectively, both slightly ahead of inflation; development spending would grow by even more due to large proposed boosts for Department of Defense development activities (see graph at right).
However, Mason notes, as soon as Congress struck a 2 - year deal with the president to boost domestic and defense spending by some $ 300 billion, the White House reversed course and proposed holding the Office of Science budget flat.
In that program, the Missile Defense Agency spent billions of dollars and over a decade to get a laser - rigged jumbo jet to destroy a ballistic missile in its boost phase of flight.
It calls for boosting discretionary defense spending in 2018 by $ 54 billion, and paying for that increase by cutting discretionary spending at civilian agencies such as EPA.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
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