Although outfitted with new abilities, these did little to mask the stiff combat and
boring enemy attack patterns.
Not exact matches
including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got
bored of memorising
attack patterns of different
enemies and spawn locations of certain mobs.
As someone who has fond memories of Firefight from ODST, including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got
bored of memorising
attack patterns of different
enemies and spawn locations of certain mobs.