Sentences with phrase «boring side missions»

Do expect some boring side missions and a dearth of genuinely new things to do — though what you can do is enjoyable and very pretty.
I had a very positive experience with the game: The gameplay is still awesome, the planets look a lot bigger and prettier, the loot system is great and the missions during the end game are fantastic, but the lackluster story mode, boring side missions and use of microtransactions hold it back just a bit.
It's such a shame as the game has variety and depth in its development, but falters with boring side missions that I only did out of necessity for total completion; otherwise I'd have left them to rot like the proverbial apple.

Not exact matches

Musk, best known as the founder of Tesla and SpaceX, has also launched The Boring Company, whose mission is to dig tunnels under traffic - clogged cities (such as his hometown of Los Angeles) where underground conveyer belts will whisk cars from one side of town to the other.
Driver is a well made game and even though I sometimes got bored of doing side missions, overall it was better than I expected.
I will say though that the side missions can become boring quite quickly and the main reason for that is the lack of variety they have.
On the flip side, the vice desk is the least absorbing, mostly because it involves far too many boring tailing missions that feel like a slog to get through.
There are even a few side missions dedicated to the capture of specific «legendary» animals, such as a particularly large bear.
This is a Range Rover so, like all vehicles bearing the famous name, it's endowed with hardcore off - roading credentials and driving modes tuned to every type of terrain you'd encounter this side of, say, being assigned a NASA deep - space mission.
Element666 missed Cole but «did like Delsin» and enjoyed «pretty much everything», only making an exception for the «boring» side missions.
Mine defuse missions open up after completing a certain side mission, and these are dreadfully boring.
However, there is a lack of personality in the side missions as they all follow the same tropes and become slightly boring.
You may find the side missions some what boring, but selling cocaine and cussing out random people has never been more fun.
True, some of the side missions which you are given are repetitive, easy and a bit boring at times, but they are literally all optional and aren't required for anything — not even a PSN trophy.
The Bureau's campaign is also rather short, totalling maybe 8 or 9 hours even with the side missions, and the multiple dialogue options don't appear to have much bearing on the outcome of the story.
The straight forward success of completing missions, whether they're side quests, incidental encounters or story segments is boring.
I sadly gave up on AreaA after what seemed like an eternity of boring missions and dull side quests.
These side missions have little bearing on the primary questline.
No more radio tower climbing, no more copy pasted structures to destroy and no more boring side characters or missions.
and side missions — which can range from helping a woman find her way home while protecting her from guards to solving murder mysteries — really add to the game without becoming tedious and boring like past AC games.
It's very hard to get bored, as you can always do something else if you're tired of the main story or side missions.
Unfortunately most of Infamous: Second Son's side missions are boring and uninspired, so beyond the game's core story, there isn't much of interest to do in Sucker Punch's Seattle.
a b c d e f g h i j k l m n o p q r s t u v w x y z