Zones like Mirage Saloon and Studiopolis continually
borrow small elements from past Sonic games (as do all the levels) but they help to give them their own character and personality, they're not just dumped in for fan amusement, but created and placed in such a way that it fits the atmosphere of the level.
Not exact matches
Perhaps that's the thing too, that
smaller brands tends to
borrow some classic
elements of established brands and interpret them in new ways.
Per my own example I feel more incline to say though SK
borrows small gaming
elements from multiple games it doesn't take all their inspiration from one source, like a movie - to - game does.
The software
borrows some key
elements from its Honeycomb tablet OS while optimizing the experience for a
smaller display.
By
borrowing elements from lots of other
small - team hits.
This is critical in a case like Stairway to Heaven, in which the
borrowed elements make up a quantitatively and qualitatively large part of the plaintiff's work but a relatively
small part of the defendant's work.
Also, this custom ROM contains tons of other
small features designed by its own developers, but it also
borrows elements from other popular custom ROMs.