Sentences with phrase «borrowed from other games»

This is the fourth licensed weapon Shadow Warrior has borrowed from other games.
These mechanics are borrowed from other games, where they often function better and with more polish.
What's innovative is also that we know that these elements borrowed from other games, won't be exactly executed like we're used to.
No matter how much it borrows from other games, it works well simply because of how well developed the world is and how interesting the enemies are.
No matter how much it borrows from other games, it works well simply because of how well developed the world is and how interesting the enemies are.

Not exact matches

The name of the game is to minimize these costs by increasing the flow of deposits into your institution. Large banks like RBC benefit from their extensive network of branches and large customer base — chances are, their customers write cheques to other RBC customers leading to no net outflow and no overnight borrowing requirement.
We had — family come from as far as Edinburgh and Devon, 2 Christmas dinners to accommodate said family, 2 present opening sessions, some good long walks to work off excessive food, cousins all catching up with each other, a bit too much to eat and drink, relaxing afternoons when we could do nothing because it was raining and anyway it was getting dark soon so we might as well call it a day, and a mammoth monopoly game, which carried on so far that someone had bought jail, chance and community chest, and someone else had «banker» debt status, which meant he could borrow as much as he wanted.
The game itself is a rather simple and straightforward action platformer that borrows a lot from other titles.
I also lost a bunch of other DS games from my other sister's friend who borrowed them and lost them.
This is a game that I can barely find any faults with, except borrowing some elements from other open world games.
Darksiders may not be the most original game we've ever played, but then how bad could a game borrowing all its elements from other great games not be pretty great?
But instead Vivendi Universal has brought us a game that basically borrows things from other games and doesn't do a very good job of using them.
Gamification is the use of game mechanics, such as points, badges and leaderboards, as well as other concepts borrowed from the gaming world, to engage and motivate learners.
Breakfast including homemade waffles, fresh fruit, toast, (locally baked donuts on the weekend) Coffee and tea available 24/7 Super-fast Wi - Fi Borrow an IPad or laptop to use the internet Parking 24 hour reception Lockers for your backpack or luggage High - quality mattresses, Serta pillows, bed linen and duvets Maps along with great advice from our knowledgeable staff on what to see and do Pool table and other games Bluetooth speaker available Movie room w / large collection - join us for retro movie night!
It can't be an end if it just borrows a couple mechanics from other games.
They used to borrow from each other constantly in the game design space but now Sony just raises its own bar.
Honestly, although I personally think Bloodbourne is the most promising and sure - fire hit on the list, I wouldn't put it as the # 1 «new IP» as it borrows enough from Dark Souls and Demon Souls that it could almost be considered a spiritual spin - off game... I agree it's a new IP but a few of the others have more «newness» to them, if that makes any sense.
It remains to be seen whether the the game will ascend to the heights achieved by Diablo, but one thing is certain: they do share similar concepts, and borrowing concepts from other successful titles does have some guarantee (but not a great deal) that your title will taste success.
Arguably the king of racing simulation, Forza 7 takes aspects not just from its previous iterations but also borrows ideas from these other racing games and much for the better.
Kojima could very well be pointing out how, despite constant advancements in technology within the video game industry, most games are themselves hypertextual in that they are not completely original, but amalgamations of established thematic ideas borrowed from literature, cinema, history, the arts, and other games.
In our case, it's a way to test our ability to think about games outside everyday terms, using original language, interpreting images, sounds, and ideas in ways that only we could imagine, that we have not borrowed from others.
(On a minor, pedantic note, the camera feature in the new Zelda can hardly be borrowed from other open world games — as Jed alludes — since it originates in Wind Waker.)
So, without further ado, let's jump into the top things that other games have been borrowing from Shovel Knight!
Yes, they can be formulaic, borrowing a lot of gaming ideas, even from other games in the DreamWorks canon.
So I shrugged and decided to give it a try, at least until we were able to borrow other games from my friends.
While the game is no technical powerhouse, with rough edges and blurry textures in abundance, the art - team have been hard at work to give Darksiders II a unique stylised look that borrows heavily in places from classic high - fantasy and to create massive environments with a wonderous sense of scale to them, giving the entirety of Death's journey a grandiose feeling that many other games are lacking.
Supermassive's game borrows intelligently from other games and films, as even the scares you might predict still threaten to send you scurrying behind the sofa.
By borrowing many ideas from other games (the reboot of Tomb Raider and Far Cry Primal to be more specific) Guerilla's maiden voyage into the «open - world» genre is quite successful, engaging and charming, but not without its flaws.
Joe borrows aspects from many other games to finely craft an excellent stunt bike title.
The game also borrows elements from other titles, such as ability combinations from Kirby 64 and 4 - player co-op from Kirby's Return to Dreamland.
The game borrows the hint system from Link to the Past and other games by implementing a fortune teller to help you out in terms of navigation — assisting you in pointing the way towards any of the dungeons you have available to you.
This is a game that I can barely find any faults with, except borrowing some elements from other open world games.
- Macnn «Card Crawl is an impressively solid card game that borrows what works from other games and spins it into it's own, unique, game
We borrowed the free - to - play model from games like League of Legends, Team Fortress 2, Triple Town, and many others.
Obviously generating a ton of original assets for a constantly - expanding universe like Tamriel Rebuilt isn't easy, but everyone I spoke to involved with the project maintained that they don't borrow content from other games — though they do share work with other The Elder Scrolls expansion mods.
While this Sword Art Online game implements more MMO - like aspects from the series into the gameplay, borrowing elements from games like Final Fantasy XIV, it unfortunately falls short in other areas that prevent it from being the definitive Sword Art Online experience.
Borrowing from other modern shooters, the game now lets you buy «Gear Packs» full of random loot via either in - game currency or real money.
Even with later Mario RPGs borrowing elements from its formula, there hasn't been a game quite like Seven Stars on the SNES or any other system.
Despite heavily «borrowing» from other shooters (most notably Gradius series) and some pixellation of graphics, the game is still highly entertaining and plays flawlessly.
There too I was wrong again as the game features a huge amount of depth, and borrows elements from many other old school console RPGs as well as more modern dungeon crawlers and strategy games.
Destiny is a sci - fi first - person shooter that borrows elements from a variety of other genres, such as adventure games and massively multiplayer online RPGs.
The game borrows so many ideas from other popular FPS like perks, upgrades, that we can't help but wonder what driving around in a clown car that can fit an outrageous number of teammates while one of them controls the machine gun would be like.
There is one other thing that needs to be addressed, and that is the fact that the game borrows a bit too heavily from one other game.
They decided that you likely could borrow pawns and dice from other games, and therefore sold most of their games in paper envelopes printed on crappy paper.
In terms of the actual fighting, Skullgirls borrows mechanics from various other games within the genre.
The game is an art game, after all, and borrows storytelling elements from games like Inside and Journey, other well - known successful titles that managed to tell a cohesive story without a single line of exposition.
Darksiders II is somewhat of a rare sequel in the fact that, whilst it's only the second entry, it's already taken the series in a fresh direction, though much like the original game, every mechanic recalls other games and, whilst its inspirations largely pull off the things that the game borrows from them in a more tidy manner, everything is still perfectly adequate and it's those disparate elements in amalgamation that makes Darksiders II into the wonderful game that it is and ultimately a sequel that is superior in almost every way imaginable over its predecessor.
It not only borrows from other first - person survival horror games but from the Resident Evil series itself.
Another tradition, which NwN Online borrows from the original series and which, actually, sets Neverwinter apart from other online games, is the possibility to create your own adventures.
Normally, this would be acceptable because video games often borrow features from other games; it's the nature of the industry.
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