Sentences with phrase «boss battle every time»

As the first boss goes down without much of a fight, the unlockable upgrade now gets «unearthed» for future playthroughs, allowing the player to discover the ability without having to repeat the same boss battle every time.

Not exact matches

Between getting up early, rushing out the door with a cup of double strength coffee, prepping for the last minute meeting with the boss, attempting to get the kids on time to and from school, ensuring our partner has had more than just a goodbye kiss and battling traffic to and from work, it's nearly impossible to find downtime to re-energize and restore.
The level design, gameplay and 3D bonus rounds will definitely feel right at home with long - time players, while the frustrating boss battles and terrible soundtrack leave you wondering where Sega could've slipped up in development.
Since the first time through Dinocide can be fairly boring with only a couple of boss battles to break up the repetition, it makes replaying the game an undesirable prospect.
The boss battles are atrocious, requiring you to use specific stickers at specific times or else waste far too many of your stickers.
Dragon Ball Z Battle of Z will let players form teams with up to four characters to participate in group melee action, take on massive boss battles, or challenge other players around the world for brawls featuring up to eight characters on screen at the same time.
With a great crafting system, some intense boss battles and the unique concept of a «First Person Caster», Lichdom is one of the most pleasant surprises we've had in a long time.
With its rich visual environment, very engaging boss battles, extremely demanding combats that will require full commitment from the player and recurrent replay value, this is a game that will certainly keep everyone clinging on to their Wii U GamePad for a very long time.
Neon Heights is another good one, Mid Boss: Fire Bro.Stage Boss: Koopa Kid.Koopa's Tycoon Town (driving on the road now instead of walking on the sidewalk) is another good one, Mid Boss: Goomba, Stage Boss: Red Koopa (again)(note: Goomba and red koopa boss battles will have you racing them to collect the most coins and deposit them to own the most hotels before time runs out) Eternal Star should be the best board, Mid Boss: Lakitu (defeat him by using star power from blocks) Stage Boss: Rosalina (this is more like a donkey kong and diddy kong mini game, except no bananas or barrels.You will be in outer space walking on planets then you can go in the launch star when you're done collecting star bits and you will be flying in space and you can move anywher to collect star bits you can even land on a planet while in space then collect star bits from there and you'll see rosalina floating around some places.Whoever collects the most star bits win and rosalina is not fighting you.)
Staying true to the franchise's signature gampelay style of blending stealth, thievery, exploration, and combat, Sly Cooper: Thieves in Time will take players on a thrilling journey around the world filled with epic boss battles, action - packed missions, engaging puzzle elements, new stealth moves and much more.
You can knock out the campaign in a little over five hours, but no two levels are alike — you'll ricochet between hectic timed rescue missions, underwater current surfing missions, wave - based survival missions and some genuinely clever, thrilling boss battles, with little repetition between them.
The helpful information screen gives an indication to the number of boss battles and projected play time if the board is selected; I'm guessing that World 1 - 3 is one of the simpler boards.
Though at times it can feel even more punishing than the main game, the thoughtful level design, fun boss battles, and a more horror - inspired tone make The Ringed City a worthy add - on and will give any Dark Souls 3 fan a reason to jump back into the madness.
I played the very first boss battle a few dozen times until I finally beat it; the same goes for the second and especially the final boss.
Throughout their journey, Caddoc and E'lara will hack and skewer their way through wave after wave of these grotesque beasties, with often quite some time between rousing boss battles and encounters with new enemy types.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
At the time of playing, the game features four worlds / zones: Green Hill, Desert Ruins, Lava Mountain and Sky Sanctuary — each with 10 levels, plus a boss battle and bonus stages — which are unlocked through pickups during levels.
All you will ever do is mash the attack button on fodder enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times before the battle is over.
Besides the platforming sections, which generally see you air dashing about the place and placing platforms, often under heavy fire and tight time limits, there are also some pretty creative and intense boss battle sequences (Although the final two bosses can jog on, as far as I'm concerned) and Zero - G sections that feel like a modern update on the Gradius formula, except «now with added dashes!»
These challenges include basic races against computer controlled opponents, time trials, trying to overtake as many slow - moving vehicles as you can, outrun a persistently approaching wave of colour, collecting clocks before the time runs out, and elimination boss battles.
These boss battles were the only place I found myself frustrated with combat, as learning the specific technique to defeating them lead to many a deaths — at no major setback or loss, though, other than my time and personal annoyance.
Harking back to the golden era of 2D platformer boss encounters, these battles all feel exhilarating and intense, even the quick time event segments, and are sufficiently varied enough to make each one feel fresh and unique despite relying on similar mechanics.
Combat is another highlight of the game and I must admit that although the Tactical View is very handy when it comes to boss battles, I do prefer the real - time battle system as you control one character.
Regardless of how well you prepare, it seems as though the first time you encounter a brand - new boss - caliber enemy, it's pretty normal to either get crushed or time out of the battle.
While overall good, haters of Quick Time Events might not dig certain moments, especially in boss battles.
Add in some quick - time events and when you defeat your first boss battle, it's quite a satisfying experience.
The new Toad Scramble main mode allows players to move separately and at the same time, all while collecting coins on the board and Stars from boss battles.
I would like pokemon trainers from all the regions, and boss battles like on brawl but this time you could be the bosses and fight other bosses.Tournament mode online would be cool too.
Developed by Gamesoft, Clockwork is a time - bending puzzle - platformer that will have you exploring the mysterious past of the city while manipulating time and fighting for your life through cryptic levels and nail biting boss battles.
Here, players will participate in boss battles against Egyptian gods during special timed events.
Seeing them appear in required sections seemed weird, in battle I found that they got annoying to watch over time, and personally didn't like how they were required in boss battles.
In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time - based gameplay and provides online leaderboards that track the fastest times for each gTime Attack mode encourages time - based gameplay and provides online leaderboards that track the fastest times for each gtime - based gameplay and provides online leaderboards that track the fastest times for each game.
There will be times in this game where you will have to repeat boss battles over and over again just because they are so challenging.
This boss battle was no joke and took several tries before Ryan and I almost beat him (we ran out of demo time unfortunately).
After the staggering one - hour boss battle with The End, MGS3 gives you time to consider Snake's state of mind with a two - minute ladder climb backed by a quiet, vocal - only version of the Snake Eater theme.
Yes, minigames now are not after the end of the turns, but activating them do happen very frequently, because almost every space does so, the vs. the 1vs 3, the B.Junior, the blue one (alot of the times it has one inside) the battle one, and the bowser one (which sometimes can bring a heartpumping one), plus the obligatory boss matches which are 2 per stage, all having a very critical contribution to the success of one particular match!
For the first time in the franchise, boss battles crash the party and challenge players to compete to defeat a common enemy.
Sure, it turns into a video game boss battle by the end, but for most of its running time it's just an actual movie.
Add in some special attacks and the combat system is quite sturdy and I really enjoyed the boss battles, although the missions that involved timing were at times a challenge.
Battles play a key part of Gravity Rush and with the gaming mechanics, these can be quite spectacular at times as you fight a wide cohort of enemies from standard «grunts» to powerful bosses, both Nevi and human inspired villains.
After a boss battle in which I used all of my healing stones, I got the five (at the time) recharged, which took 49 seconds.
In essence, Dark Void is a third person shooter that has the player taking on a plethora of enemy combatants from standard grunts to at times, challenging boss battles.
Late game boss battles will test your mettle (and at times, your patience) but they're implemented to make sure you've paid attention to all of your abilities and to see how proficient you've become with them.
So apart from the main missions, the game gives the player optional side missions to complete which could literally have you playing this game for a very long time... oh... and then you have the boss battles!
Tropical freeze is nothing short of a masterpiece with the best boss battles since ocarina of time.
Enemies are quite diverse and the boss battles are very fun and at times a challenge but once again, each of these enemies has a particular way to defeat them.
Without spoiling anything, the game ends with one of the most enjoyable boss battles I've played in a long time.
Seems you go save people in battle, complete objectives, kill bosses, complete missions all in real time.
This time it's not crime bosses but plague that the Agents are battling.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
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