Sentences with phrase «boss encounters go»

Not exact matches

The exchange went on for ten minutes, as [their personal aides] toed the ground and gazed skyward, looking as if they wanted to be just about anywhere but on the tarmac bearing witness to this unfriendly encounter between their bosses.
Anjanath is the first major, full - on, properly challenging boss encounter in Monster Hunter World, and this dinosaur lookalike won't go down all that easily.
Even the boss encounters are unbelievably easy - some going down on our first attempt by merely unloading our fully stocked big guns and circle strafing.
Going further, the game enriches the experience by constantly surprising the player with boss encounters that completely shift gears into the high - octane «shmup» genre mentioned earlier.
Like in those games, you progress through the game as you travel around the World Map, encountering random battles out in the wilderness, going to shops for information and equipment and magic, and roaming through dungeons to encounter boss fights and find key pieces of story information.
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
Koei have really gone into visual detail with boss battles as well, as each character now receives battle damage during these epic encounters.
When the series went to life bars in Sly 2 and 3 they did something more subtle: everytime you die in boss encounters, the game slightly decreases the amount of damage you take with each hit and increases the damage enemies take with each hit.
Simply following the story and going from point A to point B was more than sufficient to take down every boss I encountered.
Drones can be switched on the go which makes them useful against the various enemies and boss encounters.
In this age of beautiful graphics and sound and well - crafted stories, most boss encounters are still «whip out your biggest gun, go mano a mano, and hope you don't die.»
Along with our amnesiac heroes, we've got a ridiculous story that goes from goofy to dramatic at about the midway point, grinding aplenty, mostly straightforward dungeons populated by random encounters, boss fights that can take a ridiculously long time to muscle through, and more.
Nomura goes on to specifically cite the Guard Scorpion battle as a boss encounter that has been noticeably altered from its original version.
Going up against the various enemies you'll be encountering throughout the levels requires patience, persistence, and learning to read the tells of each individual attack the enemies and bosses will be throwing at you.
Dead Rising has a save system that has no «do over» it gives no hints of what you might be running into and whether you are going to encounter a random boss that is going to proceed to murder you.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
a b c d e f g h i j k l m n o p q r s t u v w x y z