Not exact matches
I did,
however,
encounter a lot of
bosses.
However, outside of the colossal
boss battles, the overwhelming enemy
encounters are frustrating to deal with, and way too frequent.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the
boss battles you
encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
However, this fight plays out differently than any other
boss encounter in the game.
Everything in the game leading up to the
bosses are not all that complicated, the puzzles should be somewhat easy at most times and the enemies you
encounter shouldn't give you too much frustration,
however once you
encounter the
boss the entire game difficulty changes radically and the size of the
bosses also helps put the overall difficulty in perspective.
The other three
bosses however were all standout
encounters; the first has you fighting two demons with fire and poison attacks was thrilling (except for Toxic status ailment, which has no place in a
boss fight), with the second phase changing up depending on which demon was killed first.
However, with each area changing based on the challenges you
encounter, it is certain you will not find it easy to
boss battles.
However, X4 also nails the level design, the tightness of the controls, the
boss encounters, the story, the localization, and so much more.