It bleeds into the game itself, of course, not just background trimmings — the Kojima attention to detail comes in how a guard will notice a rifle on the ground, dropped by his formerly - conscious comrade; it makes for a smelly Snake emerging from his hiding spot in a bin, flanked by a swarm of flies (and able to be discovered easier thanks to his stench); it comes in the form of the utterly ludicrous
boss enemies you face.
Not exact matches
The
boss fight looked fun at first, but I quickly realized that they to are boring, just a bunch of braindead
enemies running at you, completely unaware that you have a shotgun pointing at their
face.
Prepare yourself to
face hordes of
enemies, explosions, gigantic
bosses and a dangerous journey into a steampunk universe.
A lot of this comes into play when
facing off against the game's psychopaths, who act as
boss enemies.
Unlike the others, which are long slogs through large dungeons and pockets of
enemies, Asylum Sanctorium allows you and the party to choose how the trial will be approached, and you can ultimately
face all three main
bosses at once, given the team is strong enough to handle that onslaught.
With the lock - on, you have no worries about
facing enemies, even
bosses become cannon fodder and getting across traps is too easy.
Along the journey, he'll
face many challenging platforming situations,
enemy hordes, and
bosses.
Hayashi believes the
boss fights in Zela games are of a very high quality and that the team developing Hyrule Warriors wouldn't be able to emulate them, so instead
boss fights will see the player
face off against waves of smaller
enemies to charge up a special meter and then attack the
boss.
Both collections come with artwork to look through, older trailers to commemorate the games» releases, and a new X Challenge mode that finds X
facing off against two Maverick
enemy bosses at once.
Along the way the Dragon brothers will encounter 10 unique
enemies (some with multiple skins like in Neon), and eventually
face the gun - toting
boss Willy and possibly another mystical threat or two.
Enemies have also received a slight makeover in that you still
face the mindless horde of low - level soldiers but littered through their ranks are more powerful soldiers plus of course
boss battles which is where the challenge is found.
You % 26rsquo; re not just pounding an endless line of other ninjas in the
face; you % 26rsquo; re teaming up with two other ninja against a nigh - indestructible
boss one moment, taking on two
enemies at once the next match, and always wondering what % 26rsquo; s going to happen next because the story is all new.
You collect materials from felled
enemies, craft new guns from the spoils and engage in a «hunt» game's signature offering - capturing
bosses you
face instead of defeating them by weakening them before using a stun item.
We learn a little of the sequel's story, and then see a number of the
enemies, monsters and
bosses that the Lost Undead (as it appears the new player character will be; not so chosen this time) is to
face off against.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the
face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters -
boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
As enjoyable as it is
facing off against the hordes of
enemies, the real fun is in the game's
boss battles.
It becomes less a problem at close range, assuming you're more or less
facing the
enemy's general direction; as a result, fast monsters and
bosses become considerably more difficult for players unfamiliar with the original game.
I had such a blast playing through the game and watching how the story unfolded while hacking through
enemies and
bosses left and right while heavy music scraped the inside of my eardrums, all this while I had a sadistic grin on my
face thinking what the hell is wrong with me.
Battle
Bosses, Summon Gods:
Face against huge
enemies and summon the power of the gods to smite them!
-- test your strength against zombies, soldiers, cyborgs, mutant, cannibals, mechanical dogs, drones... — get engaged in several unique
boss fights — complete special missions with various
enemy types to gain experience CHALLENGE YOUR FRIENDS — You can
face the
enemy alone, but you won't last long.
FEATURES — Play with millions of other players, raid hundreds of
enemy bases for loot — Battle for control of precious resources to upgrade your base against
enemy attacks — Explore a huge tropical archipelago and discover the mysterious power of the Life Crystals —
Face fearsome Blackguard
Bosses and uncover their evil plans — Join other players to form an unstoppable Task Force to take on co-op missions
Upon finding hidden Crystal Skulls, players will be transported to these areas to
face down waves of
enemies and classic NINJA GAIDEN
boss characters with new moves.
For those unfamiliar with the term, a Musou styled game is similar to the likes of Dynasty Warriors, and has the player ploughing through hundreds of soldiers to capture command points throughout the map while occasionally
facing off against a similarly overpowered
enemy hero or an enormous
boss monster while the foot - soldiers watch in equal parts awe and horror and simply try and not get in the way of your whirlwind of directionless murder.
Repeatedly going down the same corridors,
facing the same
enemies and even repetition of the
bosses.
The answer is simple; despite its many flaws, the reused
enemies, textures, dungeons, and
bosses, and even in the
face of a difficulty curve best resembles a sidewinding snake, there is just something about the Neptunia universe that I find utterly appealing despite how much of a mess it is.
Instead of just «fight,» you can be fighting your way toward a ship you need to destroy, stopping APCs to defend a spaceport, or
facing off against a special
boss enemy.
Even many of the game's
boss fights don't require specific mechanics to succeed, so you can skip the tricks and
face your
enemies head - on, if you like.
The game also features
boss battles, which play out similarly to other stages in the game, except that this time you're
facing off against a larger
enemy that has a larger cone of vision and other scary features, like a pulse sonar that can spot you if you move.
There you're rarely
faced with more than a handful of
enemies at a time and even when you are they're all as fragile as you (
Bosses being an exception, of course).
In «Vendettas,» the player can choose from one of four characters, each with his / her own skill tree and special abilities, and team up with others to mow down
enemies as they head towards an objective and / or
face a
boss.
In Dark Souls II, players
face sadistic
enemies and vile
bosses as they journey through a devastated world where every step can turn into a struggle for survival.
Most missions will have you
facing off against scores of
enemies, as you attempt to carve your way through the level — and to the
boss awaiting you at the end.
The
boss fights against old
enemies who have been turned into Claptrap version of themselves were esthetically funny as were the different Claptrap version you
face.
The missions tend to follow a predictable arc of kill a few minor
enemies and then
face a massive
boss.
This ties in with the ridiculous
enemies that you will find yourself up against, and that's before your
face the
bosses!
There are multiple ways to take out
enemies, including a standard or charged attack, swords, bats, throws and even a special spinning move that is great when dealing with all 8
bosses or when
facing multiple opponents at once.
In this temple, Link must navigate a steep incline while
facing the
boss enemy Scaldera, a large rock - armored creature.
Quite unlike the swift, dynamic styles of Transformers Devastation, it plunks you into generic, underdeveloped environments to
face swathes of unchanging
enemies, with a pretty
boss battle thrown in at the end to see levels through.
Enemies have also received a slight makeover in that you still
face the mindless horde of low - level soldiers but littered through their ranks are more powerful soldiers plus of course
boss battles which is where the challenge is found.
The
boss battles themselves are a piece of cake, and that's when your
facing giant creatures, most other battles you'll fight much smaller
enemies but there in there numbers.
Like the previous versions, it will feature the same, original story which takes players through the Straw Hat Crew's adventures on the Forgotten Island as they try to reunite with their kidnapped crew members, battle fearsome
enemies,
bosses, and come
face to
face with the Red Count; a frighteningly powerful pirate who escaped the lower depths of Impel Down, the infamous underwater maximum - security prison for the most dangerous criminals and pirates.
I love this game, I saw my house mate on playing and thought it was funny, coz its obviously old, but it was MAD fun, awesome
boss fights and heaps of
enemies to plug in the
face, each one just as satisfying as the last.
Part of the problem lies in the fact that you just go from section to section shooting at various Chimera and
facing a
boss - like
enemy or two throughout each level.
After 10 stages you'll
face off against one of the game's 4
bosses, and while none of them are particularly memorable (besides the unusually named second
boss), they do a good job of breaking up the game's usual rhythm of just blasting away at waves of
enemies.
Co-Op Quests: Join up to three other online players (randomly, or on your friends list) in real time to complete cooperative quests that involve playing through a stage, defeating
enemies, and
facing off against a
boss.
This is most noteworthy in
boss battles, where you can
face huge
enemies.
The narrative elements are ridiculous in all senses, reworking
enemies, levels, even
boss fights as you're playing, leaving you with a stupid grin on your
face well after you've finished playing.
6 stages will take you on a journey to different parts of the world to
face hordes of fierce
enemies and relentless
bosses, but you don't have to fight alone — You can
face this challenge with up to 4 - players on PS4 (online / offline) or 2 - players on PS Vita (online) in co-op play.
Immortal: Unchained features a diverse arsenal of unique weaponry for ranged and melee combat, which will aid players in exploring the world, and in
facing brutal
enemies and merciless
boss fights.
A new twist in the story has Bayonetta's «Umbran Climax» — summoning a demon to dispatch
enemies as with the original game — only the demon turns on you and becomes a
boss you have to
face instead.