Sentences with phrase «boss fight»

It might look cool the first time around, but the end result means that we have essentially had that boss fight climax taken away from us, so every end of a chapter in the game doesn't have as much of an impact as the gamers deserve.
What I like about them is that they can spice up a part of the game and give more of a climatic feeling to a boss fight.
If you ignore Souls» colourful enemies and excellent level design, what you do in a typical Souls boss fight is not at all unlike what Monster Hunter demands.
We're hoping Ryu summoned it via Ninpo and it's fighting for him, as we'd really hate to go through a boss fight with it.
There's also a pretty obvious loading pause just before a boss fight begins.
The pacing of the first few hours of the game is a little strange, as it's likely to be at least 90 minutes before you encounter the first enemy you can actually beat, in the traditional sense (and it actually shows up after that game's first boss fight).
In fact, if the devs would have included more levels like the last (a multiple - stage boss fight with a colossal enemy weapon) the campaign's brevity would be overshadowed by its wow factor.
I've essentially gone up to the first super-big boss fight, Lagiacrus, both online and off.
For a lot of hunters, this is going to be the make or break boss fight.
And for every instance of jarring level design or incongruous enemy placement here, there's the odd brilliant boss fight — not least Looking Glass Knight, which is one of my all - time favourites.
Whether you're managing your very own military industrial complex, engaging in some bizarre boss fight or plotting out your next plan of attack, there's never a lack of options for the tactical or trigger - happy player.
Had it only been for a boss fight, I wouldn't have a problem with it, but this theme continues on into the overworld, two boss fights, and a minigame.
The first part of Demon Within is spent on a boss fight with Hall, who is piloting a giant robot.
He uses the power of the stones against you, in an epic boss fight,» Frizzera says.
This boss fight takes place in a corridor filled with gas, and has to be defeated by placing mines in the enemy's path.
They occupy roughly the same role in as the classical dungeons and temples of previous Zelda games, with a series of puzzles culminating in a boss fight, and form absolutely spectacular set pieces.
It's almost a maze game with brief periods of waiting and the odd boss fight.
The cutting system is demonstrated, as well as stealth kills, and the demo ends with a mini boss fight against a Gekko.
You will be spending countless hours learning a boss fight and your surroundings.
There is some great attention to detail that fans of both series with love, with the King Dodongo boss fight being a particular highlight.
As with most retro themed action games, an elaborately staged boss fight awaits you at the end of every level.
Most people will probably end up recruiting a slime knight, a faithful companion from the time it joined all the way to the final boss fight, but the immense freedom and luck involved in the monster recruiting means that the game will probably never be played the same way twice.
At the end of each of the five levels there's a rather large boss fight.
For players looking for a high - level challenge, one particular boss fight is said to meet their expectations.
I might swing through it again on a harder difficulty level, as the default difficulty isn't too harsh, it's definitely a lot more forgiving than Alan Wake, but still manages to feel «fair» up until that final boss fight.
This game is great, it's like a kind of casual dark souls and will hopefully keep me busy till the dlc drops but... I strongly feel it could have a little more meat to it i.e. more levels a greater variety of gear and maybe give an endless mode with leaderboards, with making it the point of every 10 levels add a boss fight.
Sometimes there will be a boss fight with an added objective, but most levels feel the same, just in a different environment.
A cynic may think it's just Hideo Kojima thumbing his nose at us, pulling us out of an intense boss fight to be confined to a slow, dull area for what feels like forever.
In categories like the low % category, which collects as few upgrades as possible, it will save nearly 10 minutes and remove a difficult part of the boss fight.
However, to ease the pain, players only have to clear 17 of the 20 stages of each chapter to get to the boss fight.
Overlong swimming sections can be forgiven, but one boss fight with a Demolisher makes other games» big battles look about as stressful as putting on mittens.
The boss fight has multiple phases including a boss against Metroid Prime's exoskeleton.
Furi is all boss fight, no fluff, but one bunny - headed, advice - giving cornerman.
As I mentioned earlier, you're able to take over the robotic creatures in «Horizon,» but to increase the number of creatures you can hack you have to traverse challenging dungeons culminating in a boss fight.
These items can be dropped by the enemies but they are usually reserved for tricky situations or for a boss fight.
Nonetheless, DQB fleshes this out further by including larger monsters that orchestrate more of a «loose» boss fight (by «loose», I mean that you can run away whenever you want without any repercussions).
At other times, Lost Planet 3 will impart a one - off mechanical quirk early in the game, only to leave it abandoned until, say, the middle of a boss fight later on.
Before starting this boss fight, be sure to break the barrel when CK is showing so you can fight with Cranky Kong on your side.
And after so many Mario stages have been punctuated by incredible boss fight, we figured it was past time to pull together our favorites.
Full game wiki, walkthrough, symbols locations to unlock doors, boss fight tips.
Standout moments, like the aforementioned train sequence, were few and far between, and that's counting the time Star - Lord got stuck in a level's geometry, bugging out a boss fight with Klaw.
Technically this is really Luigis boss fight, not Marios, but its such an underrated gem it deserves a mention.
Arich's size was greatly reduced for this version, although the boss fight is similar to the Donkey Kong Country 3 battle, minus the barrels.
The shoot - em» up sections end with a boss fight followed by a first person fight that usually happens in a mech.
When the boss fight starts, Pompy will slide down so feel free to give him a stomp.
Top - level weapons help, but if you don't know you're entering a boss fight you probably won't have any.
Both will be available in Normal and Veteran modes; the latter will also boast a Hard mode for each dungeon's final boss fight.
Mangoruby is one of only two bosses who does not provoke the Kongs by eating / transporting their banana hoard, prior to the boss fight.
Likewise, the Old Monk boss fight, which ideally was basically just a PvP match against another human player, will simply default to its NPC version of a Black Phantom with claws.
A lesser or later film (or, most likely, its remake) would have Paul tracking down and destroying them in a third - act boss fight that teaches him something about himself.
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