Sentences with phrase «boss fight where»

There's always a boss fight where you simply have to grind it out with heavy weapons and make wise retreats for healing.
There's always a boss fight where I find myself overthinking and upon beating the boss, I feel like a complete idiot for not finding the tactical solution sooner.
There's always a boss fight where you're afforded a cheap tactic, like the ability to use remote controlled missiles against Sniper Wolf in the original Metal Gear Solid.
And there was one boss fight where the boss is huge and you're surrounded by fire, it felt like I was playing in slow motion.
For the most part the game runs great, however in a few boss fights where there are a lot of bullets on screen, I will get some slowdowns.
Probably the most enjoyable mini-games come in the form of boss fights where you try to damage the bosses more than the other players.
However, the best games by far are the boss fights where you get to battle giant classic Mario enemies such as Petey Piranha, King Boo, Mega Monty Mole, Kamek, and Bowser Jr..
But it's the boss fights where things get really interesting, despite following the generic «shoot it in the blowing bit» design philosophy.
it's different, you know it's close quarters ALL the time and literally 1 damn AOE skill... my DPS in trash pulls is garbage but I routinely get 3.9 k + on single target boss fights where I only have to move a little now
There are some intense boss fights where they have attacks that are near impossible to avoid, as their telegraphs move with you or cover a massive area.
Some of the levels feature boss fights where you meet bosses like Sarlacc Pit Monster, Lava Beast Jawenko, Mutant Womprat, and more.
Shi No Numa also introduces a number of new zombies gameplay features including boss fights where players take on a unique and more powerful type of zombie, Hellhounds, and random spawn points.
Trappers, even the ones who throw sticks of dynamite, are not the most difficult obstacle you will face in Story Mode, and neither are the boss fights where you face off against Mr. Big in one of his many machines.

Not exact matches

While there are many boss fights in «Cuphead,» the game has a «Super Mario World» - esque overworld map that allows you to choose where you want to go.
That's exactly what two Canadian brothers did with «Cuphead,» a beautiful 2D game where you play as the eponymous Cuphead as he fights through boss after boss, while amazing orchestral music rises and falls appropriately in the background.
I don't know abt u but I feel the two players we just cant afford to lose are kos the boss and alexis... I mean where on earth would we find an attacker that fights for the ball like his life depends on it...... I mean sanchez plays like someone who has been threatened to return back to poverty... hes a beast whos cage key has been thrown away....
A lot of confidence comes from how you feel and the freedom you have as a player — throwing him into a team where 4 players fight to be top boss would equal a problem, imo.
we can now let go of the big players we have like Sanchez, Ozil and maybe the boss then the likes of Ramsey, Walcott and the rest of them can play in the league where they truly belong, fighting for the Europa league and truly fighting against the likes of Everton, Southampton e.t.c..
Sevilla boss Vincenzo Montella said they need the same passion in their fight to get back among the European places in the Spanish league, where they are currently seventh.
Singleplayer is great for the hilarious cutscenes, and crazy boss fights, but multiplayer is where its really at.
I am especially happy about the environment puzzles, the boss fights as well as the quiet moments where fear and terror set in.
There are missions that you can't win for narrative reasons — bosses you'll have to fight that can't actually be defeated, and races where your opponents will cheat to beat you.
Specifically, the update will include the new co-op focused Party Mode that will allow players to fight together against various boss characters, while the update will also include the new FighterZ Cup, which will provide a «monthly competition» where players can compete against friends in matches to collect points for their Z - Union groups.
After returning the pipe scrap, the pipe can be entered to find an enclosed room where the Big Buzzy Beetle boss is fought.
This pack adds a Boss Challenge mode, where you can fight a series of bosses to earn new costumes.
There's also the matter of the Demon Hand being able to permanently destroy these phantom replacements, so there are now new phases where Oni have to deal with their bits going missing — seeing them dragging themselves along with one arm and such is pretty neat, and the fact that most bosses naturally have smaller health pools than the first game makes extended fight sequences less of a drag.
Using a similar engine to Dynasty Warriors, Tecmo Koei are developing a Zelda title where Link fends off dozens of enemies at a time, with previous bosses from the series fighting alongside smaller foes.
Where Souls boss fights are occasional skill checks and progression gateways, the entire point of Monster Hunter is tracking and fighting bosses.
Although it looks like the Pigment is in the area where you fight the bandit boss, it's actually outside the fence.
take it from me man i've always picked street fighter over any other fighting game I play mega man games to the point where I can run levels and boss fights without taking any damage yet monster hunter has an accumulative > hours played than any other genre capcom has to offer.
Honestly I'm expecting the story mode to be either A. It's just gonna be a story mode where you fight this opponent, do this mini game, and fight this boss rinse and repeat and nothing special about it.
At first glance, Crawl looks like your average dungeon crawler where a single player must fight their way through a series of rooms, defeating a horde of enemies on their way to a final boss.
I'll admit, when I first heard the concept of a game where you fight a boss with a trillion hit points, I expected a fun tactical game with cutesy anime girls.
Most of her scenes in The Break - Up pit her against Vince Vaughn so they can fight about lemons (even though it was never about the lemons), and Charlie Day serves as her target in the Horrible Bosses movies, where she continually gave such a wonderfully raunchy and intimidating performance.
Basically, you'll be sent on a quest to explore a dungeon where you'll fight one or two bosses.
Hard mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
After that, you'll be able to access a new town where you'll be given a couple side - quests (one of which will add a new member to your party) and a new main quest which requires you to explore a new dungeon and fight more bosses.
Adonia wants to be a professional chef to exclusive clients and she's willing to do anything to get ahead in the tough industry, relationships be damned.When a crazy pop - rock star hires her company to cater the rest of her flagging tour, she joins a crew where each budding chef competes against each other for a spot on her cut - throat boss's exclusive first line.Adonia deals with everything from breakneck deadlines to a forced spa weekend while still cooking up to professional standards, keeping her temper in check, and fighting the building tension between her and her cute co-worker, Leah.Losing means being blacklisted from the industry, but winning could cost her something a lot more important - her self - respect.
HarmoKnight is an action packed rhythm game where you use Tempo's Music Note Staff to beat drums, crash cymbals, and smack enemies through more than 50 levels with unique boss fights.
Sadly this lack of any intelligence shows up in the boss battles too; epic fights against Wolverine or Gambit should be a deadly dance of death, but in reality both characters have just a few simple moves at their disposal and have a rather peculiar tendency to attack absolutely nothing, leaving the locked in an attack animation where you can happily batter them black and blue.
Not only that, a new Endgame activity called Escalation Protocol has been added, which is a player triggered event where players fight escalating waves of enemies and slay challenging bosses right alongside their friends.
My main issue with the game was it was pretty difficult at first, but then seemed to get easier the longer it went on, mainly because you earn a bunch of extra lives and then when you die, your sub-ammo (missiles and crap) gets refilled so I'd use that to my advantage and cheese my way through some of the boss fights, where I'd spam my missiles and then die on purpose to refill them and then spam some more.
What this fun setup boils down to in terms of mechanics is a pretty standard to - down shooter / brawler where you blast and punch your way through the supremely boring environments of Hell at the behest of Beezle, fighting hordes of regular ghouls and creeps, as well as plenty of bosses that need a solid kicking.
You are dumped into an open world where you ride your horse to different dungeons, there is «Z targeting» in the combat, «bottles» that hold health, a hookshot - like gadget, a boomerang type gadget, big boss keys to take you to a big red skull room on the map, boss fights that require the use of equipment gained in their respective dungeon, heart containers at the end of dungeons, you need to collect several pieces of a world saving item, you even fight a shadow version of yourself.
The Steam page promises «Old - School Boss Fights,» a claim that genuinely excites in an age where bass battles tend to be lackluster efforts, at least until you discover that what it really means is a single boss fight that's wrapped up in a few short minutes.
However, these diversions are most interesting when they take on the form of plentiful boss fights — well - designed battles that test your brain much more than they do your brawn, like one battle in limbo where you play a game of Simon Says with a ghost king to deal damage to him.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
You have this huge arena surrounding a boss that you have to use to your advantage, making sure you cook the correct elements while also planning where and how to get the other elements to the fight for DPS.
5 PLAYABLE SHIPS: each with its own special ability and playstyle MIGHTY ARSENAL: 42 weapons and 30 upgrades with tons of customisation options BOSS RUSH: fight a weekly selection of epic bosses and work your way up the leaderboard DAILY RUN: Try to get to number one in a special daily leaderboard where all players share the same run, guns and bosses.
- In Deepest Underground, they fight a boss where they have capture its hands and land it directly in its face.
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