Sentences with phrase «boss fights require»

It's not as easy as Wind Waker by any stretch, and some of the boss fights require you to be very familiar with Link's merge ability just to stay alive.
The average encounter takes no more than 15 seconds, but the game's fierce, frequent boss fights require planning, strategy, quick reflexes and a healthy store of healing items.
Even so, while only boss fights require a bit more thought than just mindlessly hacking and slashing, Oceanhorn is still pretty fun from a fighting standpoint.
Enemies are annoyingly difficult and often have no context to being in the game, controls are loose, jumps can be impossible, boss fights require pinpoint pattern recognition, and you often have to start back at the beginning of the game.
This is where the teamwork truly shines, with the boss fight requiring each character to hold their own and use their given abilities to survive.

Not exact matches

After the disappointments of the current campaign and with the club seemingly determined to keep Wenger in charge for at least one more year there is talk of a big shake - up at the club this summer and I think that the next few weeks could have a big say on which players the boss really trusts to give what is required to fight for the title next season.
Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle - based levels are a joke, and the actual fighting action is bland.
This game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) are
You could probably fight no enemies and just make money from the stickers you find in blocks to get better ones and just fight bosses and beat the game, and now that I'm talking about it, the Sticker idea for fighting was flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money from fighting to buy more pointless stickers.
In terms of enemies, you'll be fighting an almost never ending hoard of grunts but this series has always been about the awesome boss battles which requires the player to find a weakness and then exploit that weakness.
The difficulty remains relatively tame throughout but ramps up in a big way towards the end (including a final boss that basically requires you steal health from its lackeys using a specific move), though in a nice touch whenever you lose the fight there's a one - button difficulty lowering option alongside retry.
Even in bite - sized chunks, The Longest Five Minutes features challenging boss fights that require some tactical finesse beyond just mashing attack and Heal every round.
Some boss fights were a bit trickier but I wouldn't consider any of them requiring very much strategy.
Strategy is of course very key in these boss fights, as they usually are quite strong and require quite a bit taking them down.
Bosses help break up the pace and require more inventive solutions than just «take cover and do damage» but they are too few and far between, with too boring fights with plain old Rabbids and their larger pals to fill the gap.
I was fighting a boss that required firing arrows to take it down and I ended up breaking four bows during the battle.
After that, you'll be able to access a new town where you'll be given a couple side - quests (one of which will add a new member to your party) and a new main quest which requires you to explore a new dungeon and fight more bosses.
The boss fights are out this world and will require strategy and the use of many of Kratos» extra abilities such as his rage, which can be activated using the L3 and R3 buttons once the meter is full.
To unlock these characters, you must finish their three required levels, the last one being a boss fight.
You are dumped into an open world where you ride your horse to different dungeons, there is «Z targeting» in the combat, «bottles» that hold health, a hookshot - like gadget, a boomerang type gadget, big boss keys to take you to a big red skull room on the map, boss fights that require the use of equipment gained in their respective dungeon, heart containers at the end of dungeons, you need to collect several pieces of a world saving item, you even fight a shadow version of yourself.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Oh — and the bosses are extremely boring, long fights which generally require little more than patience — one boss in particular must be fought multiple times, each time as boring as the last.
The real challenges came in the form of boss fights that require precise use of Yoshi's egg tossing ability.
You'll also have to keep the standard Pokemon elemental system in mind, matching your party's strengths against the enemy's weaknesses, and boss fights are particularly tough, often requiring you to be loaded up on magic stones and equipped with your own nasty tricks to turn the tide of battle in your favor.
The problem here is that if you're fighting a boss and it's shooting fire at you that you're required to pick up with your yarn lasso, you'll usually grab your partner and toss him into the fire attacks instead.
Strategy is of course very key in these boss fights, as they usually are quite strong and require quite a bit taking them down.
There are maybe two hard fights in the game on normal difficulty, and they are less hard because they require skill and more because they require the use of a specific special move in order to do any damage to the bosses, and that move has a 2 min cooldown.
While build - up fights and your approach to boss fights are a walk in the park in most instances, boss fights will require meticulous defensive strategy.
For randomly encountered enemies, an auto - battle feature often takes care of baddies efficiently, while more challenging fights against bosses and FOEs, enemies found throughout dungeons that are often more powerful than you, require you to use your character's skills more efficiently.
«The boss fights are the high points both of character and combat design, these screen - filling grotesque creatures requiring canny use of your weaponset and associated projectiles»
The games boss fights also require a little thought and planning and can definitely take you by surprise, and when you do defeat the boss the encounter ends with a button mashing scene that you just have to experience.
Even many of the game's boss fights don't require specific mechanics to succeed, so you can skip the tricks and face your enemies head - on, if you like.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
While most of the bosses require some degree of skill when playing alone, multiple players can and will often trivialize even the hardest of boss fights.
Encounters also feature the occasional boss battle, which breaks up the gameplay a bit with challenging fights that require players to think to defeat large enemies with unique powers, as well as gameplay variations, like requiring players to reach the end of a stage to win as enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
There is even a story in Pokken Tournament which requires you to move through the different Pokémon leagues, fight bosses and keep on battling until you come face to face with the dark Pokémon known as Mewtwo who has been messing around with the energy which powers the Synergy Stones.
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it, boss fights are very difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
Bosses help break up the pace and require more inventive solutions than just «take cover and do damage» but they are too few and far between, with too boring fights with plain old Rabbids and their larger pals to fill the gap.
Some will need a simple Ground Pound to uncover, others will require you to beat Koopas in a free - running race, some will require more intricate platforming and there's also the odd boss fight to take care of.
I found myself not changing characters that often, given I only have 3 so to speak, however boss fights sometimes required the change if my character was knocked out.
Fixed crashes / freezes of the game after the boss fight (some save games still might not be functioning 100 % so a restart of the last level might be required)
Unusually for this genre of game, there are some truly ingenious boss fights that almost require a puzzle - solving approach - and Challenge levels that definitely do.
The many gigantic boss fights Sine Mora EX throws at you are huge and epic, and each require different ways to overcome them.
The puzzles almost always require teamwork, and the boss fights do not, intensifying the survival aspect, which is good because your team - mate can die.
I loved fighting against the bosses, even though I also hated them, as they were all very different in both looks and attack style and they all required you to think about what you were doing and forced you to adapt quickly.
Yet the boss battles have you fighting enormously difficult battles that require hours of level grinding to beat.
Boss fights are very similar and generally each boss requires the same amount of hits to defeat them.
A new and unique take on the RPG genre, Sinner: Sacrifice requires you to downgrade yourself before fighting a boss making it a challenging and intense experience.
The game's boss fights are classic Mega Man while also requiring liberal use of that dash move.
And the bosses in this version require that you come up with strategies; some schemes I devised actually made me feel proud, as each of the big beasts can really put up a fight.
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