The phrase
"boss room" refers to a special area or environment in a video game where players face off against a powerful and challenging enemy called a boss.
Full definition
Consequently, Fierce Deity Link, the deity that Link becomes when dawning this mask, has the ability to defeat any Boss in the game quite easily using the power of the Double Helix Sword and Sword Beams, but can only exist
in boss rooms.
Each room,
including boss rooms, have «Tests of Faith,» modifiers that manipulate some part of gameplay, to make things easier, more challenging or funny.
Hopefully some DLC can
add boss rooms or some method of required fights against boss characters.
Combat is slow, recovery items are never around when you need them, relevant weapon drops are few and far between, and
boss rooms rear their ugly heads at the worst possible time.
After obtaining all twenty four masks in the game and trading them to the Moon Children Inside the Moon, the last child rewards Link with the Fierce Deity's Mask, an all - powerful item that can only be used
in boss rooms.
You would still expect them to overturn the 2 - 1 defeat at Old Trafford next week but the loss gives
the boss no room for manoeuvre.
Fixed issue where a guest could enter alone into
the boss room for the Dancer of the Boreal Valley during online multiplayer session.
Using another glitch to build infinite speed in Samus» morph ball form, players could around out of bounds to reach
the boss room.
Upon entering shops and
boss rooms, the camera moves and zooms - showing that everything is actually all in 3D.
There isn't much context, but the protagonist is a little white cat wearing a cape and a red hat and he goes around the different levels of the game killing enemies that ramp up in difficulty, finding a key on each level to open
the boss room to progress.
Whenever the player enters
a boss room, a new foreboding track plays, switching to the boss theme once the battle begins.
When the Links first enters
the boss room, they encounter four Giant Ghinis.
Fixed issue where a guest could enter alone into
the boss room for the Dancer of the Boreal Valley during online multiplayer session.
Location Twelve: Inside the Turtle Rock, just before
the boss room, take the stairs outside.
She'll also go inside her shell and charge across the room after every hit, but it's fairly simple to dodge given how flat and empty
the boss room is.
Each one offers a unique setting based on the region it's located in, as well as procedurally generated rooms so that upon returning, you won't face the same challenges on your way to
the boss room.
You die a lot in Titan Souls, and Acid Nerve smartly realized this and put checkpoints near
each boss room to make replaying multiple attempts of each boss a breeze.
I would be at just about the point when I needed to quit, and then I'd see
the boss room and have the overwhelming urge for just one more try.
They can be used in any room except for story rooms and
boss rooms.
Link offers to help the Rito, and when he reaches
the boss room inside Dragon Roost Cavern, he finds an impressive, lava - resistant, Magtail - like monster as his foe.
And for the people thinking
the boss room reminded them of Super Mario World and that the fight would proceed the same way... well they're kind of right.
Everyone bemoans checkpoints for exactly that reason, because the developers often get checkpoints wrong — before a cutscene, before a long hike to
the boss room, etc. making a game mega-irritating that would otherwise be fun with quicksave.