Sentences with phrase «boss you encounter at»

There is no shortage of content here as your patience and timing are tested by the numerous boss encounters at the end of most levels and trying that jump one more time that made you its wench mere seconds ago.
So, for example, the first boss you encounter at the end of the «Road To Devastation» album is a giant flaming demon skull, the «Vikings On The Storm» album boss is a giant green glowing viking ghost with an axe, the «Ancients Awaken» album boss is a giant robotic version of the ancient Egyptian Sun god Ra and the ultimate boss is of course Heavy Metal Zeus himself.

Not exact matches

When I have encountered difficulty in a church at the hand of a leader, it hasn't been any worse than at any time with a boss in the workplace, with the exception that in work, my livelihood has depended on it so it was not as easy to walk away.
Chelsea boss Jose Mourinho leapt to the defence of striker Diego Costa after a hard - fought encounter with Sunderland ended in a 0 - 0 draw at the Stadiu -LRB-...)
Blackburn Rovers — Rovers boss Steven Kean is unlikely to make too many changes to the side which ran out comfortable 2 - 0 winners at home to West Brom in their last league encounter, although Kean did introduce two fresh faces on deadline day.
If you don't mind a peek at some of the bosses and encounters that lurk within Dark Souls III, the launch trailer has arrived, and it's — praise the sun — incredible.
At launch, Ancient Amuletor has only two worlds to experience, Egypt and Rome, for a total of just four levels and two boss encounters.
The difficulty is nicely balanced throughout the game and I never reached a point where I struggled with the combat at all, even during the boss encounters.
Sandberg's handling of this nifty far - then - close effect, which caught the eye of producers Wan and Lawrence Grey, is now the opening of the expanded movie, set in a textile factory at night, with Losten as an employee shutting things down for her boss Paul (Billy Burke), and encountering the gnarled, spindly - fingered figure when turning out a workroom light.
There are six large bosses in the entire game, and in the story mode alone, you'll encounter all but two of them at least twice.
A chance encounter leads Kenji to a new job at a transport company, and a reunion with the mother who abandoned him as a child and is now his boss's wife.
There they encounter Toby's boss (Stellan Skarsgard) and his trophy wife Jacqui (Olga Kurylenko), who is also Toby's clandestine lover; and Angelica, now Alexei's chattel, to be humiliated at will.
The pacing of the first few hours of the game is a little strange, as it's likely to be at least 90 minutes before you encounter the first enemy you can actually beat, in the traditional sense (and it actually shows up after that game's first boss fight).
His success at his new job leads to moral dilemmas and encounters with the company's venal boss, played by Armie Hammer.
We've all encountered our gaming nemesis at some point or another: it's usually a terrifyingly difficult level, or perhaps a boss that just won't follow the rules.
The Reloaded Edition will provide current players with a refined experience loaded with new content and welcome new players to enjoy our mixture of customizable mayhem and over the top boss encounters on new consoles,» says Jean - Francois Major, co-founder at Tribute Games.
Likewise, the boss bar at the top of the screen also represents the boss» health — and fills only upon encountering the boss of that level.
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
Unlike other moves, these can only be used on harder encounters such as bosses and champion mobs, have lengthy cool - downs and only proc at moments of near death.
As well as the return of Patrols, ambient enemy encounters, public events and region chests to find, there are two new excursions; Adventures, side - missions given to you by characters in the world, and Lost Sectors, which are marked on your map as new places to explore, with a cache of treasure and a boss to fight waiting at the end of it.
There are only a handful of creatures that you will encounter — spiders, zombies, and humans, along with bosses to defeat at the end of each level.
Though the old tradition of one boss per world means that such encounters are limited at six, each one of them provides a clever challenge that's full of creativity.
Each area theme (ranging from slippery ice plateaus to scrapyards and bejewelled cave systems) spans a fixed number of levels, boss encounters crop up at the same point in the sequence every time, and each layout is home to a certain number of weapon and ammo crates.
And, for the most part, many of these things are never at the expense of the player, or the gameplay itself; its humor is ingrained within every enemy you kill, within every level you traverse and every outlandish costume, weapon, or boss fight you encounter.
The reason for this is that stages are basically a string of small rooms or areas with encounters that'll throw waves of enemies at you with the occasional boss thrown into the mix for good measure.
There's a lock - on system present and it's fantastic during boss battles or small encounters, but in larger battles focusing on just one enemy at a time proves to be an unwise decision as it leaves you open to attacks off - screen that you just can't see coming.
In the first two games, we only encountered a boss at the end...
- Each adventure will vary in size, from simple 2 - 4 encounter challenges at early levels to sprawling multi-room dungeons full of side quests, hidden secrets, and even challenging boss fights.
The bosses you encounter in each stage are where the design of the game truly shines, giving a lot to look at while engaged in a challenging battle.
Finally, Kirby will also encounter boss battles at the end of each world, challenging players with large monsters that want nothing but Kirby's defeat.
The boss battle I encountered at the end of the stream was a treat too.
The Bad: The Brave & Default system that is so good in boss encounters turns out to be incredibly broken in random encounters with most random encounters being possible to beat in a single turn, often without the enemy taking any moves at all.
The teaser trailer introduces different enemies and bosses players will encounter, an assortment of melee and ranged weapons at your disposal, and some of the moves you'll be able to do.
From the sound of shoveling for gems to that of you plummeting to your death as the awesomely designed Grim Reaper-esque knight boss encounter knocks you down to the dirt for the seventeenth time, you'll no doubt be at home if you still fancy the olden ways of gaming.
Everything in the game leading up to the bosses are not all that complicated, the puzzles should be somewhat easy at most times and the enemies you encounter shouldn't give you too much frustration, however once you encounter the boss the entire game difficulty changes radically and the size of the bosses also helps put the overall difficulty in perspective.
Yes, those aren't necessarily everyone's favorite part of the game, but here you'll encounter just enough monsters to place you at a level high enough to fight the next boss with a good degree of fairness.
While cutscenes still run at 30 FPS, the doubled framerate makes every boss encounter feel just as insane and fast - paced as you'd hope they would be.
Luckily by having the Demon break the basic video game etiquette of boss battles at the beginning of the encounter, they are giving you permission to squeeze every scummy advantage you can out of this fight, and so they blessed us with stairs.
At the end of every dungeon you will of course encounter a boss battle.
We now have a look at some of the massive boss fights he will encounter thanks to our friends over at Eurogamer.
There's nothing challenging about it aside from initial encounters with a couple of bosses, but there's plenty to shoot at.
Every encounter is a boss fight that appears challenging at first, but every boss has a one hit kill weak spot.
Along with our amnesiac heroes, we've got a ridiculous story that goes from goofy to dramatic at about the midway point, grinding aplenty, mostly straightforward dungeons populated by random encounters, boss fights that can take a ridiculously long time to muscle through, and more.
While some franchises truly excel at boss encounters, it would be unfair to exclude other games and let a single series steal all the glory.
Not only do you have a meagre three punts at blasting through a level, but you have to deal with a boss encounter that requires you to figure out a specific technique and execute it perfectly on the same budget of lives.
We have yet to encounter another boss too but the fact that these powerful guys, who can take multiple grenades, can show up reminds players that they aren't at the top yet.
As you progress through the game, you encounter an increasingly plentiful and sophisticated number of mutated enemies, and boss - battles occur at regular intervals.
I hoped this would be countered by the bosses I'd encounter, but at only five bosses there's a distinct lack of enemy variety in The Surge.
I hoped this would be countered by the bosses I'd encounter, but at only five bosses there's a distinct lack of enemy variety in
At a certain point during these encounters, each boss sheds her armor and appears as a woman in form - fitting attire.
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