Sentences with phrase «boxes around enemies»

There are subtle assists when taking aim but the control scheme, damage system and hit boxes around enemies all feel reasonable.
So I decided to allow the player to fight back by drawing boxes around enemies and blast them to bits with a laser from your mother - ship.
For games such as first person shooters there is another new innovation, drawing a targetting box around enemies and firing on them simultaneously.

Not exact matches

Before each wave of enemies, lines appear on the screen to telegraph the routes that enemies are going to take around the screen, and those lines are immediately followed by colored boxes that indicate said enemies» starting positions.
The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off - screen.
Areas are mostly «boxes» with sparse decoration around the outside to denote barriers like walls and hallways, the enemies and the ground being the only things inside said boxes other than the characters you've picked.
Puzzles involve levers, switches, pushing boxes and finding ways to get around enemies you can't possibly otherwise survive.
The stage that I created that I liked most was a stage that had only one enemy robot at the beginning but increased to three robots after collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective»).
Upon completing the prologue of the game, objectives become available on the map by hacking junction boxes that are scattered around the city and various collectibles and enemy locations become available in the area that you hack and upon completion of certain story missions.
Both dragons and the camera move sluggishly around their on - rails flightpaths, making it difficult to avoid obstacles or enemy fire - though even if movement was more responsive, the inconsistent clipping and hit boxes would do enough damage on their own.
You might then experiment, taking cues from one of the sample levels or just playing around yourself, and instead put an enemy in the box to set up a trap.
You have sandbags, wooden boxes and all sorts of items all around you, which are designed to give you shelter from the enemy's fire.
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