Such
braindead gameplay, where every battle is won by managing only the base level of tactical know - how against an AI that knows only how to get its units killed quickly!
An early bit featuring X-Force leader Cable, and an extended sequence featuring Deadpool's on - again / off - again love interest Death are of particular note, though these moments of goofy inspiration seem almost alien compared with the rampant idiocy and
braindead gameplay throughout the rest of the game.
Not exact matches
The core
gameplay loop in Extinction involves either rescuing
braindead civilians huddling around teleportation stones, killing small fry enemies, or lopping off Ravenii limbs to power up Avil's sword with rune energy before hopping up onto their necks and decapitating the buggers — at which point all the stored rune energy is spent and Avil has to go charge it back up again before he's able to kill another giant.
Pros: Well - defined stealth
gameplay, watercolor art style, Assassin's Creed feel Cons: Combat is clunky, repetitive structure,
braindead AI
I wonder why the Bioshock games always get compared to things like Fallout 3 or Deus Ex when a more apt comparison would be Modern Warfare series campaigns: Linear, narrative - driven asset tours with shallow
gameplay and
braindead enemies.