This makes it all the more frustrating to fight
brainless enemies like the spiders, who move slowly and require nothing more than consistent doses of ammo.
Essentially, the flow of the gameplay involves slaughtering legions of
brainless enemies who spawn from various locations (or «keeps») on the field.
Initially
a brainless enemy, dealing with them eventually becomes a big moral issue.
With mediocre gun mechanics and
brainless enemy AI, this is one of the most boring shooters I've played in a while.
Not exact matches
Slashing through the same
enemies becomes rote, and the same
brainless tactics work on all of the bosses, none of whom live up to the title's legacy; restarts are rarely a requirement.
The
enemies, though, are completely
brainless, and they walk towards you as if they are as indestructible as Robocop.
Overall though AZMD misses its mark too many times and creates a stagnant game that is just like the
enemies that populate the world;
brainless fodder that is only mildly funny a small percentage of the time.