As soon as the theme was announced (it was «alone»), we started
brainstorming game ideas.
After we decided to give traumatizing cats a break, we're back to
brainstorming game ideas.
Nintendo's approach should be to
brainstorm game ideas and then if the existing controller conventions fail to accommodate these ideas, come up with solutions.
Not exact matches
Check out our collection of name
games, including guessing the meaning of guests» names,
brainstorming baby name
ideas, testing guests» knowledge of celebrity baby names, and more.
Kawade
brainstormed many
ideas for a new Paper Mario
game that would retain the series» humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an
idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand Year Door while looking at the other end of the train [2]-RRB-.
Thereafter, a long process of
brainstorming took over the studio, and the pervasive
idea of a
game with unique heroes gave rise to the concept of Overwatch.
This is where teams
brainstorm and collaborate on
ideas for the
game itself.
He talked about how he
brainstorms ideas with his creative team and that «any
idea is fair
game with no boundaries» - he called that «Blue Sky Rules.»
Having a wishlist of «Best
Ideas Ever» that result from the team members»
brainstorming sessions and occasional epiphanies can build up towards the team's dream
game (be it directly or via transition
games).
When
brainstorming and coming up with
ideas for this
game, were there projections of being the leader of your studio and being a leader in this
game?
At the event representatives from multiple publishers
brainstormed on the
idea of in -
game advertising.
It's like they all gather backstage for a quick
brainstorming sesh and announce their
ideas as upcoming
games.
According to an interview, Joe Russo contacted Epic
games director Donald Mustard and after
brainstorming and geeking out they got the
idea of doing this limited time event.
We've made a few starts on this project at different times in the past — one of the walls in our room is still covered with
game ideas from a
brainstorming session weeks ago (some highlights: «Black Plague — the
game!»
It was part of a rapid - fire
brainstorming called a
game jam, where the group fleshed out several
ideas in quick succession.
I've been making
games for over twenty years, and of all the
games I started - filled with enthusiasm, a detailed plan, and infinite
brainstorms worth of
ideas - only a small percentage were ever released.
Producing a concept for a new
game is mostly
brainstorming ideas, coming up with a bunch that we love.
«The amount of time we spent
brainstorming, iterating, researching, and challenging each others»
ideas meant we had an increasingly varied landscape to pull from, and from there we chose which levels would go into the final
game — to the tune of more than seven - hundred level designs, sampling as much of our dictionary as possible to give players a sense of its scope.»
«If the
game feels too repetitive at some point, we
brainstorm different
ideas for how we can make it less so, then analyze the pros, cons and effort required for each
idea, and implement the best one.
«The creative process goes something along these lines: someone comes up with an
idea he likes and thinks will benefit the
game, brings it up with the team, then
brainstorming around that specific
idea happens.
We
brainstormed a bunch of simple
game ideas including many raunchy ones that we thought maybe we'd have to save for a special party without the relatives although in the end we made just one version with relatively safe themes.»
I imagine Nintendo and Retro had a
brainstorm meeting when they first began developing this
game and not a single
idea was rejected.
Yoshiki Watabe, producer of Dragon Quest VIII, thought of the
idea and approached series creator Yūji Horii and together they
brainstormed the
games genre and style.
She uses a variety of techniques such as art therapy,
games, role - play, music, projects, toys as well as spontaneous
ideas brought in by clients and / or
brainstormed in session.