Sentences with phrase «brainstorming game ideas»

As soon as the theme was announced (it was «alone»), we started brainstorming game ideas.
After we decided to give traumatizing cats a break, we're back to brainstorming game ideas.
Nintendo's approach should be to brainstorm game ideas and then if the existing controller conventions fail to accommodate these ideas, come up with solutions.

Not exact matches

Check out our collection of name games, including guessing the meaning of guests» names, brainstorming baby name ideas, testing guests» knowledge of celebrity baby names, and more.
Kawade brainstormed many ideas for a new Paper Mario game that would retain the series» humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand Year Door while looking at the other end of the train [2]-RRB-.
Thereafter, a long process of brainstorming took over the studio, and the pervasive idea of a game with unique heroes gave rise to the concept of Overwatch.
This is where teams brainstorm and collaborate on ideas for the game itself.
He talked about how he brainstorms ideas with his creative team and that «any idea is fair game with no boundaries» - he called that «Blue Sky Rules.»
Having a wishlist of «Best Ideas Ever» that result from the team members» brainstorming sessions and occasional epiphanies can build up towards the team's dream game (be it directly or via transition games).
When brainstorming and coming up with ideas for this game, were there projections of being the leader of your studio and being a leader in this game?
At the event representatives from multiple publishers brainstormed on the idea of in - game advertising.
It's like they all gather backstage for a quick brainstorming sesh and announce their ideas as upcoming games.
According to an interview, Joe Russo contacted Epic games director Donald Mustard and after brainstorming and geeking out they got the idea of doing this limited time event.
We've made a few starts on this project at different times in the past — one of the walls in our room is still covered with game ideas from a brainstorming session weeks ago (some highlights: «Black Plague — the game
It was part of a rapid - fire brainstorming called a game jam, where the group fleshed out several ideas in quick succession.
I've been making games for over twenty years, and of all the games I started - filled with enthusiasm, a detailed plan, and infinite brainstorms worth of ideas - only a small percentage were ever released.
Producing a concept for a new game is mostly brainstorming ideas, coming up with a bunch that we love.
«The amount of time we spent brainstorming, iterating, researching, and challenging each others» ideas meant we had an increasingly varied landscape to pull from, and from there we chose which levels would go into the final game — to the tune of more than seven - hundred level designs, sampling as much of our dictionary as possible to give players a sense of its scope.»
«If the game feels too repetitive at some point, we brainstorm different ideas for how we can make it less so, then analyze the pros, cons and effort required for each idea, and implement the best one.
«The creative process goes something along these lines: someone comes up with an idea he likes and thinks will benefit the game, brings it up with the team, then brainstorming around that specific idea happens.
We brainstormed a bunch of simple game ideas including many raunchy ones that we thought maybe we'd have to save for a special party without the relatives although in the end we made just one version with relatively safe themes.»
I imagine Nintendo and Retro had a brainstorm meeting when they first began developing this game and not a single idea was rejected.
Yoshiki Watabe, producer of Dragon Quest VIII, thought of the idea and approached series creator Yūji Horii and together they brainstormed the games genre and style.
She uses a variety of techniques such as art therapy, games, role - play, music, projects, toys as well as spontaneous ideas brought in by clients and / or brainstormed in session.
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