Over the past decade, a decade in which my little bandicoot buddy has been noticeably absent from video games and, to be brutally honest, all existence, I've asked myself the million dollar questions, time and time over, that a developer at Vicarious Visions might have asked, to a tee, during the brainstorming and development phase of creating Crash Bandicoot: N.Sane Tril
Over the past decade, a decade in which my little bandicoot buddy has been noticeably absent from
video games and, to be brutally honest, all existence, I've asked myself the million dollar questions, time and time
over, that a developer at Vicarious Visions might have asked, to a tee, during the brainstorming and development phase of creating Crash Bandicoot: N.Sane Tril
over, that a developer at Vicarious Visions might have asked, to a tee, during the
brainstorming and development phase of creating Crash Bandicoot: N.Sane Trilogy.