Become invested in a novel - sized epic adventure — a script of over 300,000 words and more
branching dialogue choices than you can shake your boomstick at await!
Not exact matches
Plot
branches and
dialogue choices are very limiting, often offering only one or two ways of doing something and begrudging experimentation.
Interestingly though there is some welcome innovation in the form of
dialogue choices leading to slightly
branching narrative paths.
Most people know BioWare games as epic single - player RPGs with
branching stories, where the player gets to shape the world through their
dialogue choices.
As in many BioWare games, many of the subplots and issues touched upon here have parallels in our own world, and the story will tackle different themes based on your
choices in
branching dialogue.
Twists and turns follow as you progress through the story that's full of battles with demons,
dialogue choices, and
branching paths leading to particular endings.
Expeditions: Viking has a complex system for
dialogue choices, which
branches in a multitude of ways.
The visual novel portion contains a multitude of
branching dialogue paths that, based on the
choices you make, gives deeper insight into the different characters, whereas the RPG portion of the game uses a familiar but refined turn - based battle system with unique twists.
The plot is explained through
branching speech
dialogue, similar to Life is Strange or modern - day Telltale games, and features five different endings depending on your
choices.