Sentences with phrase «branching story paths»

There aren't branching story paths or wildly - divergent character attack strategies to really change up what you're doing, and the pacing of the game will ensure you'll be tired of the formula well before you get through the first playthrough.
The Walking Dead game and Telltale's other series have branching story paths, but in order to play through each one you need to start over to view the different outcomes.
Joystiq on Kentucky Route Zero episode 2 due in April, tragic finale set for January» [T] he game has a definitive finale, without any branching story paths or «good» and «bad» endings.
It involves virtual reality, altered memories, branching story paths, and a score by Olivier Deriviere, the composer responsible for
Feel the heartbeat of shinobi heroine Asuka via the unique properties of the Joy - Con ™ controllers, and embark on an emotional rollercoaster with this hands - on narrative featuring branching story paths and introducing a brand new genre to the SENRAN KAGURA oeuvre!
The stand - out title for me has always been the last game released for the NES, Castlevania III, with it's branching story paths and ability to swap characters with distinctive move sets, giving the player genuine choices on how to approach the various levels.
Those up to the challenge will find a deeply rewarding real - time strategy RPG worthy of the genre complete with political strife, branching story paths and deep class systems.
Ninja Girls, on Google Play Store, which unsurprisingly happens to also be a dating sim with branching story paths and multiple endings.
It also looks like CD Projekt has really fleshed out the branching story paths with a lot more options and nuance to the gameplay.
Featuring great voice acting, some cool new takes on familiar characters, and many branching story paths, Telltale's Batman allows you to craft your own Batman story like never before.
There are branching story paths, but that doesn't necessarily differentiate it from visual novels in general.
The branching story paths.
The game has branching story paths and dating sim elements, giving you multiple routes to beat, as well as dialogue options to sway the opinion of the girls you decide to go for.
Branching story paths require careful consideration since the fates of the Eastern Kingdom of Mikado and the rest of the world hang in the balance.
There are multiple chapters to explore here, in a branching story path that will have you controlling many different characters from the Naruto universe.

Not exact matches

The story mode is complemented with branching paths and excellent anime sequences to advance each fighter's narrative.
The story is told through several branching paths, which is new for the Marvel series.
There is, of course, the single player story mode, and as if it weren't enough to have one that was already as enjoyable as this one is, NetherRealm have also added branching paths and alternate endings to it, adding a great deal to its replayability.
It also doesn't help that the developers at King Art Games have went for a linear story with minimal branching paths.
Omensight takes the branching narrative structure of Stories: The Path of Destinies and spins it in an interesting new direction.
Titles like Danganronpa and Corpse Party feature familiar mechanics, like navigating a map, interacting with people, and using items to lead the story to branching paths and multiple endings.
The game was praised for its brilliant story - telling, and the ability to create your own saga by choosing your own path, through branching story sequences that led to certain...
Foreseeing the potential of Wolf's branching narrative paths, Telltale had the good sense to include a Rewind feature, which lets you reverse to a critical moment in the story and start a new save from there.
Altogether, while my first experience only took me about 2 — 2.5 hours to complete, there are a total of three endings that can be reached via branching story lines, and these are dependant on which paths you take while you're exploring the game's nightmares.
On the project I was responsible for developing the game's story as well as designing the branching paths and 9 different endings found throughout the game.
Its creator, Davey Wreden, previously brought us The Stanley Parable, which asked searching questions about game design and player agency, all told through a fairly mysterious yet whimsical story with a widely branching path.
The story mode is complemented with branching paths and excellent anime sequences to advance each fighter's narrative.
Twists and turns follow as you progress through the story that's full of battles with demons, dialogue choices, and branching paths leading to particular endings.
There are usually several paths through levels, and the story branches from time to time.
Instead of choosing one character and working your way through their story (and dealing with repeat dialogue from intersecting storylines), the story is a large, branching plot that regularly switches perspectives between characters, opening up more paths as you continue.
As you progress through the story you'll come across branching paths to explore new areas of each level.
In addition to a wildly expanded roster of fighters, each fighter now has a full story mode, complete with branching paths and stylized illustratrated endings — over 200 in all, in fact.
Interacting with her in different ways will lead players across branching paths toward one of seven different story scenes and six unique endings — and that's just for Asuka.
Spearhead Games previously developed Stories: The Path of Destinies, and Omensight takes the branching narrative structure of that game and takes it in new directions.
The star of the show here are the seemingly infinite amount of branching paths and possible outcomes that can occur whilst playing, it's one of the best story - driven walking simulators that you'll relish in experiencing time and time again.
There are branching paths through the main story which change your team member, depending on dialogue selection and how certain boss battles play out.
There are several branching paths with the story, too.
Bland story, unlikable and forgettable characters, spammy moves, terrible combat, repetitive gameplay, far too few good sections, extremely linear levels with few or no branching paths, incredibly easy to fling off a ledge and miss a platform.
Featuring just 20 fights, the story mode compares poorly to modes in preceding games, and they were far from perfect to begin with (but at least they featured objectives and branching paths).
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