Sentences with phrase «break from game development»

Starting today, I will be taking a short break from game development, in order to focus on recovering from reactive hypoglycemia.
It all began with Cliff Bleszinski, aka Cliffy B of Gears of War fame, deciding to take a break from game development for the first time since he was a teen in 2012.
Mizuguchi previously took a break from games development, but is now getting back into the sector with his new California - based studio Enhance Games, which will be working with Mobcast on the new Lumines.

Not exact matches

Our development squad head into the international break unbeaten from their opening three games in the inaugural Premier League 2 following a 1 - 1 draw away at Manchester United, the league champions in each of the past two seasons.
The Konami rep went on to explain that after a massive project like Metal Gear Solid V; The Phantom Pain, Kojima was fatigued, needed a break, and that it's normal for studio leads to take a hiatus from game development after big projects.
Last week, Disney Interactive and Avalanche Software, the talented group behind the game's development, returned to Hollywood to unveil Disney Infinity 2.0 — check out our full report, including our photos from the event after the break!
It's here that Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit of poor balancing or if it's a very deliberate choice made by the developers to reflect real game development where moving from small indie company in a basement to an actual office is the real make or break momGame Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit of poor balancing or if it's a very deliberate choice made by the developers to reflect real game development where moving from small indie company in a basement to an actual office is the real make or break momgame development where moving from small indie company in a basement to an actual office is the real make or break moment.
Also, the game's website has backer only forums as well as access to the past and future episodes of the documentary from 2 Player Productions about the development of Broken Age.
By including the community who would ultimately be playing the game from day one of the development process, we've worked tirelessly to create a game that not only has best in class features but continues innovating in the racing genre, shatters long - standing traditions, and breaks new ground both visually and technically» said Ian Bell, Head of Studio at Slightly Mad Studios.
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the industry, what it is like to see speed runners completely break a game, the concept of reproduction carts, some hidden Japanese game gems, an announcement on a new game from Other Ocean, and a release window for #IDARB.
This is a make or break game for Ready at Dawn as well; the ability of this smaller studio to recover from the costs of big - time PlayStation 4 development are sketchy at best, nigh - impossible at worst.
The excellent financial developments were driven by the release of Quantum Break in spring 2016 and the profits from our game portfolio and projects in development», Tero Virtala continues.
It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Hack n» Slash and Stacking.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Apart from all the activities around our big new game reveal, some of the Dogs have been on well - deserved breaks for the past couple of weeks, either taking some personal time off or spending time with the friends and families who we didn't see much of during the development of UNCHARTED 3.
Breaking from the traditional process of creating music for video games, the team actually recorded as many musical «moments» as they could early on into development.
This could entail information on upcoming games, insights into the development process or highlights from the ongoing game of Space Hulk that is dominating several of the team's lunch breaks.
The game's development is peppered with surprises from its choice of engine (the Unreal variety as opposed to SE's usual White Engine (Crystal Tools)-RRB- to its simultaneous release schedule, a decision seen as a tactic for SE to break into the lucrative US market.
They want to allow everyone, literally everyone, the opportunity to breaking into game development and actually make a living from it.
Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level - Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making gaGame Development: Breaking the Glass Level - Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making gagame developers from a variety of backgrounds, letting them share the passion that drives them to keep making games.
After the break we introduce two more new segments: The Gossip Stone, where we dissect the latest rumors from the Nintendosphere and deem them True or Trubbish (subjects include Mother 3's western release, Star Fox Zero's development struggles, and NX's 2016 launch date), and «The Glitz Pit,» a podcast - game segment where YOU join us in a fight for ultimate glory.
Nothing has been revealed since the game's announcement over two years ago, but Techland's Blazej Krakowiak broke the silence saying «All we are allowed to say is that the game is in development and doing great and that all future updates regarding the game will come directly from the publisher».
Breaking away from the norm of traditional Total War games, Total War: ATTILA incorporates a migratory lifestyle into its game mechanics, rather than utilising a static, town / city based development that player factions are normally used to.
System Shock 3 — The latest in the series of landmark, award - winning games from Otherside Entertainment is in development under the direction of industry legend Warren Spector and a dream team behind such ground breaking games including the original System Shock & System Shock 2, as well as Thief: The Dark Project and Deus Ex.
This year's ceremony on July 10th in Brighton will see more than 500 game indudstry execs from a record breaking 165 companies from the UK and European development scene in the room.
The study, «A Real Game Changer,» breaks down the ruling to look at its national implications and how it will «likely stunt economic development across Canada,» states a press release from the Fraser Institute about the study.
There are numerous high - quality career development resources to choose from when it comes to upping your leadership game without breaking the bank.
• Highly skilled in creating workable and strategic soccer programs aimed at deriving the best from each player • Exceptionally well - versed in providing instructions to players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable feedback • Demonstrated expertise in assessing strengths and weaknesses in each player and identifying areas for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessions
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