Sentences with phrase «break out of a combo»

This is the most blatant failsafe to stop infinite combos: a move that lets you break out of a combo.
Of course cancels and evasion moves exist to keep your enemies guessing as you can break out of a combo at any second to perform devastating counters.
If you use it when it's halfway full, you can break out of a combo.
Those on the defensive to such combos can execute combo breakers, which just as the name suggests allow you to break out of combos by pressing the appropriate two punch and kick buttons of the same strength of any moves in the combo.

Not exact matches

This time of year I always want to break out all the red I have — thanks for the color combo ideas to use it!
I'm a sucker for warm colors and love using the classic red, green and gold combo for my Christmas decorations but every once in a while, even I need to break out of my comfort zone.
The point of color matching using a color wheel and other tools is also that it can let you break OUT of boring old color combos.
With a little gauge expenditure a tag can even be used to break out of opponents» combos, though having both characters on the screen can also result in them both taking a beating.
Since that time, millions of gamers have slotted multcolored blocks, relived Nathan Drakes untold adventures, and broken out double - digit combos with a colorful mix of fighting game characters.
I lost several inside - bar trades recently: (playing «inside pin - bar combos» in the direction of the pin - bars rather than the break - outs.
look to signal the direction of the move... and they're nice little candles for a reasonable «tight - stop» / risk - reward etc. not all of the recent «inside (pin - bar, combo) break - outs» have been as * pretty *: -LRB-
Some pro fighters may find this potentially game breaking however, as the game does allow players to unleash combos that can take out over half of the their opponents health.
Yabuki has become something of a cult figure amongst fans ever since he was thrust into the limelight at this year's E3 - and breaking out into Min Min's winning pose after pulling off the now famous combo certainly did his popularity no harm.
The Alpha series came rushing out of the gate in 1995, and rejuvenated the franchise with its new mechanics: multi-tiered super bars, custom combos, air blocking and fall breaking, to name a few.
If the killing blow that you fire at an enemy is shot from point blank range, you'll receive extra points for the kill and add one more to your Burst combo, which can only be broken by defeating an enemy from out of range.
The first iteration of the 2013 version of the series was a game all about stringing neigh - endless combos together while your opponent tried to break out, but that seems to have died down a bit based on what I saw at the world championships this weekend.
In this video we cover notation, rules of the game, tag throws, combos, tag buffered launchers, red life, tag assault and its pros / cons, universal tag assault, balcony break combos, safe ways to tag in and out, wall combos and more
When you're mashing away at buttons in a fighting game, trying to execute a complex combo or break out of an opponent's rush, it's not that uncommon for you to accidentally hit the pause button (especially if you're using an arcade stick), breaking up the game's momentum.
While the art style is completely different in Samurai II: Vengeance than it is in Shadowgun, going for a more anime - style of art, the game itself is hack n» slash at it's finest where you can break out combos against multiple enemies and even get some slow motion final killing blow action in there as well.
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